If they came said this is X1X version I would believe it.Yeah, I feel it would be more accurate to say that Halo Infinite is currently being desperately 'rebuilt' for the XSX.
If they came said this is X1X version I would believe it.Yeah, I feel it would be more accurate to say that Halo Infinite is currently being desperately 'rebuilt' for the XSX.
There won’t be another Infinite so, in many ways it’s possible that you guys are right. Big lift to start from scratch and develop it into an on-going platform however that is defined.
I thought it was a good show & I thought Halo looked good too. Come here & the sky is falling? There was no way Halo could have lived up to the hype. After going slow-mo & pausing I can see some places that might be a little rough, but I suspect they have 4 months to put some polish on it. I don't know about you, but I'm going 90 to nothing when playing a Halo game & I don't have a lot of time to go all DF on the game. Remember this is a cross-gen game that will run at 60fps. I will not be surprised if there will be a few sacrifices made. That's just being realistic.
Tommy McClain
I'm with you on it, the games I'm interested in are available on all platforms, so yea I'm with you on that. Xbox team hyped up next gen graphics more than Sony did. They failed to deliver on their own promise here.It was a decent show but my expectations after the hyping and pr talk were sky high. I was expecting something of a bombshell reveal that would make me very angry and feel like i had to get back into xboxs ecosystem or be left out cold. There were some decent looking games but like most of this gen nothing that compelled me to stand up and say "i gotta have that"
Thata just my own personal standard though. Like i said there were nice games shown. The biggesf thing of relevance for me is that dq11 s is coming to ps4. Hopefully they can future proof the game for ps5 and series x with a 4k 60 patch. The checkerboard rendering on pro on the og release sucked and ruined the image
I would say that upon reviewing the game, frame by frame; it's either super far from complete, or they left all the settings on low. Because it's not reflective at all of what it should be. The original engine trailer of 2018 did not exhibit any of these issues.Was the state of their 1st parties(new & old) at a point where they could deliver next-gen exclusive experiences in 2020? I can understand that 343 shouldn't have much of an excuse, but sounds like Halo Infinite was designed from the beginning to be cross-gen game. I don't buy the latest revelation that it was targetted for Series X first. Sounds like it might be better for Microsoft to just wait another year if it's as bad as you guys think it is.
Tommy McClain
I think it's more than that. The game must run on every platform - fine with that. But also: It must be liked by everybody, devs have to be nice and happy people, critique must be ignored because it's just hate speech, innovation is dead anyways but we can still praise our achievements with reboots/remasters, and to praise each other helps even more to look good.I'm with you on it, the games I'm interested in are available on all platforms
Yep. None of the big first party stuff had gameplay except Halo, and fucking hell it's the same game 20 years later. The rest is indie games and timed console exclusives which is fine, but it's not why you buy a $600 console.
That trailer was scary! Reminded of this movie called annihilation and this mutated giant bear scene that was pretty terrifying.
I would say that upon reviewing the game, frame by frame; it's either super far from complete, or they left all the settings on low. Because it's not reflective at all of what it should be. The original engine trailer of 2018 did not exhibit any of these issues.
ie this trailer in 4K shows 4K textures for instance at a far distance, you can see immaculate detail all the way out into the distance. This is like hallmark 4K resolution. This is typically what I look for in a 4K game, a very high degree of refinement on textures and details. Then the next step for next generation is to find shadows and lighting. Once again, these are completely missing once the game begins. So they are there during cutscenes, but just go missing once the gameplay starts. Like when you watch this trailer, you look back at the 4K game demo, and none of these textures are present at all. None of this clarity (at least resolve clarity issues), no shadows and lighting that we see here. So I know the engine supports these features, but they just weren't shown. And I find that confusing.
i fall back to pessimism after Sony and MS show
And I have no idea how I'm supposed to watch TV or Skype with the Series X after having watched this.
Switch to a streaming platform like Hulu with Live-TV, YouTubeTV, or Sling or FuboTV. *shrug*
e3 2003 ? What systems were those ?I'm just gonna watch E3 2003 trailers and try to relive those times when jumps in graphics did exist and forget next generation consoles for now, they have been underwhelming so far.
Not sure. Probably.Wasn't the 2018 reveal reportedly running on high-end PC hardware, rather than XB1/X SDKs? Maybe the cross-platform transitioning to XSX SDKs didn't happen until recently, say Jan-March of this year (hence, the glaring issues).