ChuckeRearmed
Regular
Really? I thought XCloud was in beta for a long timexcloud launched Sept of 2020
Really? I thought XCloud was in beta for a long timexcloud launched Sept of 2020
Really? I thought XCloud was in beta for a long time
Oh, wow. I for some reason thought that XCloud has been there for a long time.September 2020 was the public launch of xCloud. Before that it was insider betas and employee alphas before that stretch.
November 2019 was the public launch of Stadia. Not sure how long it was in internal beta phases.
nah it was in testing for a long time and a public beta for like half a year I think.Oh, wow. I for some reason thought that XCloud has been there for a long time.
I love Paradox games and I am super happy that SEGA have been utterly hands off with Creative Assembly (Total War) since acquiring them, other than releasing some actually pretty good mobile Total War ports. It is kind of crazy that just two companies have such massive segment of the RTS mindshare.With all these rumors about Paradox, if MS to acquire them then they will basically own the whole RTS genre and ironically Sega Europe will be the only remaining RTS maker.
With all these rumors about Paradox, if MS to acquire them then they will basically own the whole RTS genre and ironically Sega Europe will be the only remaining RTS maker.
Gearbox would have been a mess I think. There's been more than a little litigation around Randy Pitchford on a number of fronts. Very easy for that to turn into a PR nightmare for a company like MS.Huh, so Gearbox got acquired by the Embracer group. Rumor is that MS were looking into acquiring them as well, but backed out.
Regards,
SB
I think MS' wanted to buy Gearbox without Randy - like they did with Mojang, but Randy decided to stay.Gearbox would have been a mess I think. There's been more than a little litigation around Randy Pitchford on a number of fronts. Very easy for that to turn into a PR nightmare for a company like MS.
As far as I know Sega also produces toys no? And also has anime studios. I wonder how it is gonna be handled if MS were to acquire Sega. Gaming division has better future than pachinko so I doubt Sega Sammy would want to sell them. Sega + Konami has the monopoly on pachinkos right? Maybe they can merge together or something..Sega Sammy is $3.8B and has two main parts the pachinko business and the gaming business, contrary to popular belief the pachinko business actually makes more money than the gaming side of the company. I would be surprised honestly if Sega Sammy wouldn't be interested in offloading the sega gaming business for ~3 B, they would get a massive influx of capital to allow them to capitalize on any post covid market opportunities that they see. Sega sammy was the only japanese game publisher to lose money in 2020, due to all of their pachinko games being in closed businesses, but with a vaccine rolling out that will likely quickly change
Do people really believe Japan, a country that is already cautious about foreign investment in Japanese companies and concerned by western influences on their culture, would approve the sale of SEGA to an American-headquartered firm?As far as I know Sega also produces toys no? And also has anime studios.
In case of Sega yes. In case of Kadokawa - probably not.Do people really believe Japan, a country that is already cautious about foreign investment in Japanese companies and concerned by western influences on their culture, would approve the sale of SEGA to an American-headquartered firm?
Really?
If by 'critical' you mean CNI then you must know that Japan's regulations go much wider than this. SEGA is a sixty year old company with a deep Japanese culture. Has there ever been a US acquisition of a Japanese gaming company?In case of Sega yes. In case of Kadokawa - probably not.
The thing about Japanese purchases is that the company should not be critical for Japan. Sega is not critical. Hell, Konami is more important I think because they make medical equipment or something.
Bethesda purchased Tango gameworks for example.If by 'critical' you mean CNI then you must know that Japan's regulations go much wider than this. SEGA is a sixty year old company with a deep Japanese culture. Has there ever been a US acquisition of a Japanese gaming company?
I think it will be fine. Age does not matter in that regard. Considering MS' approach to Bethesda and its structure it will be fine.II can't find a single one. Japanese companies acquire each other (Bandai / Namco, Square / Taito) and Japanese companies acquire foreign companies (Sony / Gaikai, Square / Eidos, SEGA / Relic) but a US firm getting approval to buy a sixty-year old Japanese seems damn unlikely given the Japanese government's stance on this.
Sounds interesting but I think it won't happen.To go crazy, I think a merger with adobe makes a lot of sense
100%. I mean AWS is dominant in that area whether it is social media - like Facebook hosting on AWS, or movie streaming like Disney+, Netflix (not to mention their own Prime). MS is a good gaming cloud but they want diversify that, especially now that AWS got into gaming too, which would that make AWS experienced in gaming, movies, social networks, online shopping etc.Seems that it would be an acquisition to bolster azure, to be used as an example of a large online service that uses azure.
Tango Gameworks was setup in March 2010 and acquired by Zenimax in October, after the company effectively went bankrupt. The environment for acquiring dead Japanese companies with 12 employees and zero assets and IP in 2010 is a bit different from profitable, sixty-year old Japanese companies in 2021.Bethesda purchased Tango gameworks for example.
It does not really matter. Age? Size? Profitability? Japanese government encourages Japanese companies to merge, that's true but Sega is not the important asset for Japan anymore. Your rhetoric reminds me of they guy who said that all the staff from Atlus will resign if MS purchases Sega. It will pass just fine if MS will decide to purchase Sega, nothing ideological there.Tango Gameworks was setup in March 2010 and acquired by Zenimax in October, after the company effectively went bankrupt. The environment for acquiring dead Japanese companies with 12 employees and zero assets and IP in 2010 is a bit different from profitable, sixty-year old Japanese companies in 2021.