Megadrive1988 said:I am wondering if Microsoft will be able and willing to use any memory beyond the various DDRII revisions. probably not, though ?
Ain there somethng like GDDR-3 or something, which offers same bandwidth as XDR?
Megadrive1988 said:I am wondering if Microsoft will be able and willing to use any memory beyond the various DDRII revisions. probably not, though ?
Ain there somethng like GDDR-3 or something, which offers same bandwidth as XDR?
nobie said:Team Xbox has some more details:
http://www.teamxbox.com/news.php?id=5388
They say PowerPC 976 processors will be used and the GPU will have embedded memory used as the frame buffer.
If the next Xgpu is a DX compliant derivative, then it should have no problem at all running what NV2A is running now.
Teasy said:If the next Xgpu is a DX compliant derivative, then it should have no problem at all running what NV2A is running now.
Your forgetting about Nvidia specific extensions which will be used in many XBox games.
If the next Xgpu is a DX compliant derivative, then it should have no problem at all running what NV2A is running now.
I was actually thinking what "extras" the Rx00 in Xbox2 could add on top of the original software... like AA, AF or additional resolution. Shouldn't be too hard to implement (see: FORCE IT) would it?
I'm strictly speaking in techincal terms here! PDO will always look good because the art is good, much like other games that rely on art rather than features, which is not what PDO is, but you get my point...
They cannot launch it at more than $299 or they'll get bombed... Of course i paid around £350 (that's US$ 635.88 today) for my PS2 at launch as a bundle, therefore we can't really tell...
notAFanB said:If the next Xgpu is a DX compliant derivative, then it should have no problem at all running what NV2A is running now.
You're assuming that nearly all titles are either port jobs, or devs hardly do any micromanging of their own code. to clarify DX isn;t really hardware it's an abstraction used so Hardware vendors cna delveop and pushes their products (thereby making most Devs lives a little easier)
I think the majority of these issues will be soluable - that not to say it will "just happen", but there will probably be methods around many of them with some wrapper or something.
If developers have microcoded to within the specifications that MS set, then where there are such shortcuts these will be known about and an alternative (DX / ATI) route can be sought - where it may be an issue is where developers have gone to NVIDIA and asked "how do you do this...".
I'm sure that MS has been handling the developer support requests, but inevitably some little things occasionally get through, and its these cases that will probably represent the biggest issue.
Teasy said:Your forgetting about Nvidia specific extensions which will be used in many XBox games.
There's nothing NV2A can do that a future DX9 or whatever chip cannot...
These extensions will be easily managed through the massively improved functionality of the new GPU. No problem there.
notAFanB said:Given the state of Emulation today, I think we can agree that any of this is 'solvable', but I don't think that for a commercial product relying too much on 'wrappers' would be an good idea.
My case and focus was cleary not for when Devs choose to code close to the API specifications.
apologies Dave but you almost make it sounds like a bad thing to do so on what is essentially an closed box which can be emulated/shunkToFit X years down the line???
gurgi said:Is PS3 going to have a PS2 for an I/O controller?
I think backwards compatibility may die out.. it's more difficult than it is worth IMO.
Your forgetting about Nvidia specific extensions which will be used in many XBox games.