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One thing I'll say is that the word "cheap" does not come to mind when I see that tearaway view of the internals. I still think it's going to be in the $600+ range. Maybe I'm wrong.
Talking to the devs here. The unit is not meant to be commercial for 2-3 years. Looking at business enterprise markets so far. It's a costly machine likely
Talking to the devs here. The unit is not meant to be commercial for 2-3 years. Looking at business enterprise markets so far. It's a costly machine likely
I still have hope for a strip down console version. One thats dependent on the internals of the xb1 and kinect to lessen costs. The optics look like the cheapest component of the whole design.
disappointing if true , but will wait for an official price and what components cost whatI wonder if eastmen has any response to that?![]()
Looks like the FOV is still the same (small):
http://blog.galasoft.ch/posts/2015/04/so-i-tried-the-hololens/
It can be very solid yes, and it can also be translucent.@iroboto Did you find that the "holograms" looked fairly solid? How was the colour accuracy and resolution?
Is there any indication that the device is actively scanning/mapping the physical environment in real time such that the AR overlay is able to compensate for new or moving physical objects (people, hands, etc)? Were the hands-on demo environments as carefully designed as the stage demos to hide instances where holograms and physical objects might overlap and produce depth ordering mismatches? Do the screens actually perform occlusion such that the AR overlay is able to draw opaque objects as seen in the stage demos?
It did not feel like a lcd screen. At all. The resolution that was being projected must have been very high but the rendering had a resolution if that makes sense. Akin to seeing 1080p on a 4K monitor.So that brings up something I was wondering, how dependent will this product be on the cloud I wonder?
With FOV, they could always detect when something below is unsafe and then not render any holograms over it. Allowing you to walk around a bit more safely.
How did the resolution feel, could you perceive any pixels? Did you ask any questions about how the light engine works in relation to current display tech, is it closer to DLP or does it use LCD displays for example? In the cut-away view it was really hard to see what they were doing.
Edit: Thanks for the updates!
No real info here, but it is video of people wearing and using hololens, so we know the one they had on stage actually works.