Silent_Buddha
Legend
Also as mentioned, there are safety implications. You aren't expected to move around while wearing a fully immersive VR helmet. With HoloLens and augmented reality, there are situations where an application is used while navigating around RL. I can imagine that MS don't want to have a situation where a badly (or even maliciously) coded application could have the potential of obscuring enough of your view that you don't get any cues as to what is potentially there. Leaving the top/bottom/sides uncovered means there's always an awareness of your surrounds. You can see what is coming in the next step you taking. If anything is moving into your path from the sides.
Especially, for commercial aspects (use on a construction site, near stairs, etc.) this would be an important consideration.
But, hopefully, whenever they get around to a model targetted at general consumers. Perhaps they could make a version where a user could only use it in a home environment (where most people are familiar enough that they could navigate it in the dark) with an FOV that fills most of a persons FOV. Something meant for more sedentary uses, like games...
Or perhaps a version that when it detects movement from the user (like walking), automatically limits the FOV from full vision FOV to limited relatively safe movement FOV.
Regards,
SB
Especially, for commercial aspects (use on a construction site, near stairs, etc.) this would be an important consideration.
But, hopefully, whenever they get around to a model targetted at general consumers. Perhaps they could make a version where a user could only use it in a home environment (where most people are familiar enough that they could navigate it in the dark) with an FOV that fills most of a persons FOV. Something meant for more sedentary uses, like games...
Or perhaps a version that when it detects movement from the user (like walking), automatically limits the FOV from full vision FOV to limited relatively safe movement FOV.
Regards,
SB