Flight Simulator supports the optional chunks feature which allows you to install/uninstall parts of the game. The metadata describing these chunks didn't propagate simultaneously with the pre-load, so the initial displayed chunk was "everything" at ~97GB; this has now been fixed and the optional chunk is showing correctly. You can manage the installation in the Manage section of the UX accessible either by selecting "Manage" instead of "Install" or through the context menu once installed.
In Flight Simulator's case, the optional chunk is a ~59GB offline world chunk that is only required for offline play. Whilst online, this data is not used and the game instead streams in additional data that is cached locally (also visible and manageable in the Manage UX under "Saved Data").
A lot of people put in a lot of work to get all these features working and it's nice to see them being utilized by a showcase experience.
Perhaps we can have the thread title fixed to reflect the base game size more accurately?
Did you try going into manage game and unselecting offline portion?It still asked me for 113 GB available locally though
I did, I only selected the one with 40+ download.Did you try going into manage game and unselecting offline portion?
Right, that's what I was alluding to. I suppose I phrased my question poorly: has anyone confirmed all those nifty new performance enhancements have made it to the release this month?@Albuquerque Supposedly the PC updates will enjoy the reduced size & performance improvements that was necessary for bringing the game to the console.
Every time I see footage of this game, I'm always amazed at how good it looks and I can't help but wonder how this is even possible.
Yes theres that but also framerate aint so important, if it was an actual game you couldnt release something where the framerate drops so much (well you could and games have but they will be cruicified, eg cyberpunk 2077 on ps4/xb1)In many games, your game is splitting it's graphical effort on your characters/vehicles, environmental characters/vehicles, enemy characters/vehicles. By it's nature, Flight Sim does this less so they can really go to town on the environment, environment and weather effects. If FS was trying to simulate a world with ped/vehcile density and complexity of GTA V, they'd have to make some compromises.
What platform ?I'm gonna buy myself FS and all the yoke / pedal / throttle gear for Christmas this year