ChuckeRearmed
Regular
Are they though?Ouch, no wonder their player bases are so relatively anemic.
Are they though?Ouch, no wonder their player bases are so relatively anemic.
Are they though?
What if ea falls ? What if Sony falls? Msft may be one gen behind but this is not the whole story. Msft enetered the marked when psx was already a worldwide success. Xbox was released two years after ps2 where ps had already established franchises like mgs tekken gran tourismo ff etc etc you have to acquire studios if you want compete with something like that or you end up like sega. Sony is acquiring studios as well btw. If GP falls pc gaming still will be a thing even if Xbox fails.
Disruption whether in a form of a new service or technology is normal in any industry.
It seems extremely unfair to point at MS and say that gamepass will be the downfall of the industry when it clearly has been suffering for so long. Gamepass will not be the cause of a video game crash of like in 1983.
Yea I know you didn't say it. Nor did you imply it. But when I think about this particular point that you wrote:Who said that? I didn't say that.
The difference which this particular strategy is that it is disrupting the industry, in terms of a reduction of the number experienced and successful studios. If Microsoft realise that the subscription plan is not a sustainable economic model, what happens to all of these studios? What happens if the subscription model does work but Microsoft coerce all this teams to change the way to develop games to order to get things our faster to feed the content machine?
And this is what it's all about. After 20 years, this is Microsoft's latest strategy to make Xbox more popular. Is it profitable? The jury is out, but Microsoft individually report all of their very profitably businesses in their quarterly and annual reports and Xbox is showing up yet, other that noting capital investments/acquisitions.
The difference which this particular strategy is that it is disrupting the industry, in terms of a reduction of the number experienced and successful studios. If Microsoft realise that the subscription plan is not a sustainable economic model, what happens to all of these studios? What happens if the subscription model does work but Microsoft coerce all this teams to change the way to develop games to order to get things our faster to feed the content machine?
Having been in the console industry one generation less than Sony, Microsoft have acquired or tried to acquire twice as many studios. Microsoft only really have themselves to blame for their lack of first party studios. They've been working on Xbox for over two decades now, it's not like the have not had the opportunity to build a stable of good first party teams. The company really don't seem to know what they want and they chop-and-change and this is mostly what worries me about GamePass. It's the latest experiment and if it doesn't work.. look at the disruption to the industry.
SCE/SIE wasn't even founded until 1993. The oldest game I could find is 1994 crime crackers and motor toon grand prix.
That is great , so a decade after microsoft entered the market and not 15 years. It was a joint venture with Sega tooSony Imagesoft (https://en.wikipedia.org/wiki/Sony_Imagesoft) says hi.
Who said the studios are sucessful. Zenimax was looking to sell.
Microsoft started buying video game companies in 1996 with Electric Gravity
Electric gravity , Fasa , Access, Bungie (which the let leave), Netgames , Digital Anvil , Ensemble, Rare, lionhead, Big park, Twisted Pixel, Press play, Mojang , Ninja theory , undead labs , compulsion , playground games , inxile , obsidan , double fine, zenimax , activision .
So 23 vs 22
Also lets reframe your narrative . microsoft has been developing/ publishing video games since 1979 with microsoft adventures. Bill gates and neil konzen made donkey.bas for doc in august of 81 and flight simulator was published in 82.
Neither Sony or EA are voraciously acquiring massive studios that have been around decades like Microsoft. If Microsoft decide this strategy isn't for them and just gut those acquisitions like failed ventures like Danger, Bean, Nokia. You've heard the idiom, don't keep all your eggs in one basket?
Mergers and acquisitions are not unique to the videogames industry. What makes the last couple of years different is the number, size and calibre of the independent studios that Microsoft have expressed an interest in acquiring. I cannot think of anything remotely like such consolidation in any other industry.Visceral Games Joins A Long List Of Studios Closed By EA
Electronic Arts has a long and sad history of buying innovative game development studios and shutting them down.www.forbes.com
With or without msft this has been happening for very long time now.
Zenimax were critically and commercially successful. Most companies that are sold are commercially viable, otherwise you're buying liability and debt.
Seriously? Microsoft Microsoft acquired nine studios in one acquisition with Zenimax doesn't mean they acquired 1 studios. From Micrsofot's press release on Zenimax:
The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.
Are you seriously counting BASIC games? Come on, you are taking the piss. And yes, Microsoft published Flight Simulator but this didn't develop it, that was subLogic. Sony published early Final Fantasy games. Both companies are also act as independent publishers.
But to help you focus, we are taking about the console industry.
1) Yet they were still approaching companies to purchase them.
2) Zenimax is one company. Microsoft bought a single company out like they do all the time. If you are upset about the size of the company that is on you. Sony paid a similar price tag for Bungie. If the amount of studios a company has mattered then sony would have surely bought a company with multiple studios at once.
3) I'm taking the piss ? I thought your obvious bias rant about the length of time MS was in the home video game market was you taking the piss. MS helped create a home market for video games.
I think what you found is you came to an obviously bias against Microsoft by creating a narrative of MS being an outsider or johnny come lately. But again MS had been in the market since the late 70s a market that only started in 1972. Sony on the other hand took another decade to enter the home video game market.
I am not seeing why this is relevant?
One company and nine independent studios. Why are you splitting hairs? There is one less massive publisher around and nine less independent studios around. Where are you going with this?
I'm talking about the console market because we're in the console industry forum. This is not about the wider videogame market, that is clear, this is about the console market. Microsoft are very clearly treating the console market quite differently from the wider non-console market. This is plain to see who you see how many first party Microsoft games are not included in GamePass on PC.
This is what is known as projection. You perceive this because you literally cannot abide any criticism or questioning of Microsoft and anybody who does must be biased - ignoring the fact I game on PCs and a Series X, as well as a PS5, Switch and a Mac, as well as a bunch of handheld retro devices. I just like games. The point I was making was the number of Microsoft acquisitions vastly outnumber the number those by either Nintendo or Sony, despite Microsoft having been in the console market for a shorter span. There is no insinuation other than over the last 20 years, Microsoft have acquired - or tried to acquire - more companies than their two competitors combined.
Sony reducing the number large independent studios available is also not good for the industry. Nobody is saying it is but you cannot see any issue than a criticism of Microsoft being some weird pro-Sony position.
Hmm you are probably right on this. Not sure why I thought this, some journalist I must have read was wrong on this.
Is there any actual confirmation of that? Or was this just assumed?diablo 4 was way into development by the time the immortal fiasco happened.
Mergers and acquisitions are not unique to the videogames industry. What makes the last couple of years different is the number, size and calibre of the independent studios that Microsoft have expressed an interest in acquiring. I cannot think of anything remotely like such consolidation in any other industry.
Is there any actual confirmation of that? Or was this just assumed?
It's only natural esp with the world wide economic down turn. But at the same time i am sure we will see a bunch of small companies formShould be
“What makes the last couple of years different is the number, size and calibre of the independent studios that Microsoft, Sony, ea and tencent have expressed an interest in acquiring. “
I completely agree. It is a little sad that it's preferable to buy entire companies than grow your talent internally, but that does take time. It seems like nobody has the patience to organically grow capability anymore.Should be “What makes the last couple of years different is the number, size and calibre of the independent studios that Microsoft, Sony, ea and tencent have expressed an interest in acquiring. “