N3xtG3nGam3r
Newcomer
During E3 there was an MGS4 target demo, that was displayed. This demo was impressive to an extent, minus the environment texturing, and occasional framerate hiccup. It was not known at the exact moment, but shortly after, it was revealed that this demo was rendered in real time. Furthermore, it was revealed even after that, that the way in which the hardware was being used, to get those results, was not actually a reality, but more ''theoretical''.
There is a video of this, and im not sure where, but it is at a conference, showing this MGS4 video, where you can hear japanese being spoken throughout the video. The japanese is subtitled in english, and they describe that they are focusing all of the RSX's power, in addition to all the Cells power, to the graphics.
I found this out, because it was posted on a forum, of which i dont remember, but someone was explaining that the way the Cell was used, was not the way it could be used to run an actual game. The guy further explained the SPE scenario, and how they used most, if not all of the SPE's for graphics, in coordiance with the RSX.
Anyways, im definitely not clear on this issue, and im well aware that most here probably are. To be more specefic in my question, i guess im asking if MGS4's target demo will resemble what the final game would look like, or if it could look like that at all. I am not a computer programmer myself, but its common knowledge that when you run a game, you are spreading AI, sound, physics, etc. over the processor, especially in the case of SPE's. If that demo was using the Cell and RSX solely for minor animations, and graphics, what type of finished product are we looking at for a release? Simple terms would be nice, as i am not 100% tech savvy, i can understand some stuff.
There is a video of this, and im not sure where, but it is at a conference, showing this MGS4 video, where you can hear japanese being spoken throughout the video. The japanese is subtitled in english, and they describe that they are focusing all of the RSX's power, in addition to all the Cells power, to the graphics.
I found this out, because it was posted on a forum, of which i dont remember, but someone was explaining that the way the Cell was used, was not the way it could be used to run an actual game. The guy further explained the SPE scenario, and how they used most, if not all of the SPE's for graphics, in coordiance with the RSX.
Anyways, im definitely not clear on this issue, and im well aware that most here probably are. To be more specefic in my question, i guess im asking if MGS4's target demo will resemble what the final game would look like, or if it could look like that at all. I am not a computer programmer myself, but its common knowledge that when you run a game, you are spreading AI, sound, physics, etc. over the processor, especially in the case of SPE's. If that demo was using the Cell and RSX solely for minor animations, and graphics, what type of finished product are we looking at for a release? Simple terms would be nice, as i am not 100% tech savvy, i can understand some stuff.