I am addressing this
I'm not convinced that Crysis 2 being a corridor shooter is the fault of the hardware though.
so I don't know why you think you can change what I'm talking about, but nice try.
The argument is not for a big open world on consoles. That's obviously possible. The argument is to whether
Crysis can run on consoles. In the form it was presented on PC, no it cannot. It's obvious when you look at Crysis 2.
It's not just smaller levels. Everything is scaled back. There's hardly any physics, destructible buildings, not so many enemies at once. Textures are lower detail. You name it, there's not as much of it.
Why would Crytek do this unless they
had to?
If they just wanted to make tighter levels then they could have just done that. However they also seemed to want to make less destruction, lower res textures, less geometry, less less less... can you see a pattern here? How do you think you're going to fit Crysis into less than 500mb of RAM and run it on a midrange 7series card or X1, even when programming CTM? It's nuts. If they could do that, they would've done it for the PC too... but oddly enough it's a bit of a resource hog...
Of course Crytek can make Crysis 1 on consoles, but why would they? It would be a very poor comparison and that comparison is all anybody would ever talk about. That would be their publicity - "Look how crap this is compared to the one they made 4 years ago on PC." It would be all over youtube. Not a great marketing strategy is it?
That brings us back to Metro / Stalker on consoles issue. Stalker fans are genuinely concerned that Stalker is going to go the way of Crysis 2. The devs have already shown us that they went corridor as soon as they went multi-plat... so lets see what happens. They like pushing the tech, just like Crytek. I can't see them scaling it back (a la Far Cry 2) to accomodate a larger world.