Lol you guys are so obsessed with being so specific and trying to make a point, oh and then saying "you must not be noticing all the effects coming together." Lmao.
Believe me, I can pick out exactly where the games are apparently different. The textures on low to extra high *are* different. But the difference is not like other typical PC games.
Yes, it looks better. Shocking. Yes, I play my old games when I get a new computer as well. The game assets still are mostly the same, that's why it looks mostly the same on PS4 or PC outside of the extra effects.
The difference between the PS3 and PS4 version is a lot stronger, if you've actually seen them side by side. But with this game the difference is less because of the assets. That is not saying extra effects aren't making the PC version look better. Please learn to disconnect two unrelated ideas, thanks.
Again the largest difference (complimenting the PC version here) is the DOF, especially in cutscenes. The difference during gameplay of DOF is not very apparent.
Edit -
Here is a comparison of the different effects quality... as I've said the largest difference of PS4 and PC on Extra High is the DOF effect:
http://www.geforce.com/whats-new/gu...-ground-zeroes-graphics-and-performance-guide
The shadowing between low to extra high is easily noticeable in all scenarios.
The texture from low to extra high on PC..... almost look identical:
http://international.download.nvidi...e-quality-comparison-2-extra-high-vs-low.html
Even in screenshots the texture differences are barely perceptible, if at all, up close. The most difference is in the distance. Texture filtering is similarly barely changed between low to extra high on PC.
For this game, the assets are the limiting factor. Oddly enough, many PC sites have not shied away from calling it one of the best looking PC games, even though technically it definitely is not, and it looks almost identical on the PS4 lol.