It's really funny how everyone bashes Parhelia for being hyped based only on released chip specs. It's also hypocritical.
Name one other recent video chipset that has done differently. I've owned GF2, GF3, and now GF4, and all of these were released AND hyped the same way. Also, the Radeon chips were the same way. Anything else I don't even consider worthy of consideration, since other video chips aren't even in the same league as those just mentioned (V4/5/6 had the potential, but thanks to its lateness to market..)
As far as performance goes, do you really think that the ability to get 300 frames per second in Quake 3 Arena is special? What's really special is setting some ungodly resolution, turning on or up all the pretty features (highest aniso, some form of nice antialiasing features, highest color depth, etc., etc.) in the game, and STILL having the minimum framerate be something playable. I think this might be what Ben and others is trying to point out to the more brain-dead amongst us. Sure GF4 runs q3a great (I love this card too), but even if Matrox can't outperform it at 1600x1200x32bit color depth, I have a feeling that as you pile on more and more graphical goodness, to the point that the poor little GeForce card starts getting tired, the Matrox'll hang in there.
That's the main point of this new chipset- adequate performance with the best eye-candy (aka IQ). It's not meant to blast mega framerates, only to keep the framerate from dropping into the soup when the going gets really rough. Up until now, the only reason we really worry about maximum framerates was because in general, the higher the max, the higher the minimum framerate.
Dunno how many others here had the opportunity to play with a G400Max in its prime, but I did. I also had a TNT1, and a TNT2Ultra. Sure, the TNT2U achieved higher max framerates in many of my games, and likewise a higher average. The interesting part was the the G400 had a higher minimum in most of those games. So, since it had a higher minimum, lower maximum, and slightly lower average, it was a much narrower spread between it's peaks and valleys, which translates into much smoother gameplay experience. I think that's the real pot at the end of the 3D gaming rainbow- the smoothest possible gameplay in our games.
So, don't knock this chip unless it really falls down. And not beating a GF4 in Q3A's max framerate farce isn't falling down. Not maintaining smooth gameplay in all present titles, and in most upcoming titles with most or all graphical goodies on, maybe. And most of all, try to be a bit objective about the chip. Stop the moronic bashing of the chip because the hype's based on tech specs. We get the same thing with every new chip that comes out now, and we all know that nothing's determined besides features until we have actual hardware in our hands to mess with.