I´ve been playing a bit of mass effect and i must say i realy miss the more traditional dialouge system kotor had. I can understand the idea behind the bew system but i think the old system does everything better.
*The keyword of the different responses doesnt alway correspond very well to what you character actualy says. This sometimes leads to that you say something you didnt mean to say.
*Since you basicly just have keywords for the lines, you miss out on a lot of the hillarious dialoge. A big part of the fun from kotor was reading the things you didnt say. Some times the keywords may be i litle funny, like in "time to die". But nowhere near as fun as "it was like managin little children" or "because fat persons usualy lie".
*The new system takes all the thinking out of the dialouges. Paragon = up, neutral =left, renagade = down. You dont get to think about what you are going to say and what consequenses the different lines will have. Its just up or down. This takes away from the feeling of actualy roleplaying, of being this character and your freedom to be the kind of character you want to be. It feels much more forced down a predetermend path.
I read somewere that the dialoge system in obsidians new spy rpg will use some kind of attitude based system =/ I wanne be able to control the conversations, god damnit. I dint realy like how so many games this gen seam to lean toward some kind of 3rd person shooter =/
Dare I hope in a KOTOR3 wihtout real time combat and with a proper classic dialoge system?
*The keyword of the different responses doesnt alway correspond very well to what you character actualy says. This sometimes leads to that you say something you didnt mean to say.
*Since you basicly just have keywords for the lines, you miss out on a lot of the hillarious dialoge. A big part of the fun from kotor was reading the things you didnt say. Some times the keywords may be i litle funny, like in "time to die". But nowhere near as fun as "it was like managin little children" or "because fat persons usualy lie".
*The new system takes all the thinking out of the dialouges. Paragon = up, neutral =left, renagade = down. You dont get to think about what you are going to say and what consequenses the different lines will have. Its just up or down. This takes away from the feeling of actualy roleplaying, of being this character and your freedom to be the kind of character you want to be. It feels much more forced down a predetermend path.
I read somewere that the dialoge system in obsidians new spy rpg will use some kind of attitude based system =/ I wanne be able to control the conversations, god damnit. I dint realy like how so many games this gen seam to lean toward some kind of 3rd person shooter =/
Dare I hope in a KOTOR3 wihtout real time combat and with a proper classic dialoge system?