mckmas8808
Legend
Yes it's true. Now scooby, Blakjedi, ANYBODY how does it look?
mckmas8808 said:Yes it's true. Now scooby, Blakjedi, ANYBODY how does it look?
mckmas8808 said:Yes it's true. Now scooby, Blakjedi, ANYBODY how does it look?
Acert93 said:Heh, about time. Is it gameplay? Also, how about some Bioshock footage and Assasin's Creed. These three games won all kinds of E3 awards and we have barely seen anything of them.
My guess is BlimBlim from Xboxyde.com will have this video up ASAP if this is true.
scooby_dooby said:Acert...pull some strings and get it up on xboxyde will ya?? :smile:
expletive said:This is one of those send-the-wife-and-kids-away-for-the-weekend type games, really looking forward to it. I think i remember reading or hearing on some E3 podcast that htis is a 2007 game, anyone else see/hear that?
Acert93 said:IGN's fake HD:
The artifacts on some of the shadows is annoying though, although that may venture into nitpickiness.
Bobbler said:Kind of excited for this one... '07 is going to be such a great year for gaming.
Alstrong said:Nice character interaction. The character models themselves are very nice. I have a feeling that the shadow artifacts from the head onto the chest etc are due to the proximity i.e. the closeness.. It could just be that they're using lower res shadowmaps with all the different characters. In GoW, there aren't as many unique characters at a given moment.
The framerate is quite inconsistent... Really choppy at around 3:29, but really smooth at 3:32, which shows lots more characters. Weird.
Serenity Painted Death said:Really ugly in my opinion. My reaction is the same to the initial batch of shots of the Naughty Dog Jungle game... it just looks off, the art design is horrible, the lighting is completely weird... maybe it has some nice technical stuff going for it, but the end result is not very pleasing.
*sigh* Finally.
Ok lets clarify a few things:
1) Yes this was the "something" that you/we have been waiting for/hinting at. This is a video taken of the E3 demonstration. The descriptive voice over is Project Director Casey Hudson. The person "driving" the game was Lead QAer Scott Langevin. Everythign you see is ingame gameplay footage. Not cutscenes. Not prerender. Just actual gameplay.
4) IMO, this is actually better than the Jade Demo (which I worked on). The Jade demo was ingame combat and dialog, but was a made up area with prestaged combat. What you see in the ME demo is actual gameplay as it stood.
6) Ghost-Hack said: "anyone else notice that the conversations were... like mental suggestions?". This is one of my favorite things in Mass Effect. In so many RPGs you can just read the words accompanying the dialog at the bottom of the screen and when you're done, skip on to the next line without needing to listen to the VO. In ME, the text on the screen is only indicitive of the type of dialog you'll get. So if you choose and option like "Threaten dirtbag" you may actually say something like "Listen scum, you do as I say or I'll break all 6 of your kneecaps" or whatever (proof I am not a writer). You will need to listen to what the game says in order to understand what is going on.
7) Keep in mind the VO for the demo is not necessarily the final VO for the game. It may be, it may not. That you'll have to buy the game and find out.
8 ) Some have mentioned "a little rough" or "needs polish". Keep in mind this was a demo made back in April. Still a whole lot of time and effort still being placed in Mass Effect. The game already looks better than it did in teh E3 demo and it's still in the works. When it comes out, it's going to be absolutely stellar.