How was traipsing around those pointless open worlds avoidable. It was necessary to unlock further stops in the main quest. And if all I really did was accumulate the bare minimum of power points needed to unlock my next objective, I've essentially ignored 75% of the game. That's hardly praise-worthy. DA regressed from a game of massive, highly variable and beautifully interlocking main quests peppered with neatly slotted-in and carefully curated side stories to a game where you pick up a quest, follow the marker, press X, return to the quest giver, press x again to get xp, and then repeat the whole ordeal countless times. No choices involved, no strategies needed, nothing. The whole abomination seems like it came from a team Ubisoft of all publishers had to kick out for being too uninspired and formulaic.