scooby_dooby said:so what is he talking about? UT 2004 was NOT 6 gigs, that's false.
5.5GB full install close enough!
scooby_dooby said:so what is he talking about? UT 2004 was NOT 6 gigs, that's false.
Alstrong said:5.5GB full install close enough!
expletive said:IIRC, UT 2004 came on 4 CDs on the PC so do the math.
J
This issue has been raised before, and the short of it is it's faster to decompress files then to load them uncompressed. Therefore all games should be compressed regardless of if they have spare room on the disc or not.expletive said:Seems like you can view it 2 ways:
Is there one method thats more preferable regardless of the format? How much processing power by the CPU or GPU is actually required to decompress on the fly?
expletive said:Seems like you can view it 2 ways:
1. Not having the larger optical format or a guarenteed hard drive, will force the 360 to decompress streamed texture data on the fly. It will move a compressed texture from the optical disc into main system memory faster but will require processing to decompress.
2. Having a larger optical format will allow them to use uncompressed textures on the optical disc, not require any processing to use them, BUT it will take a lot longer to move the textures off the optical disc into main system memory.
Is there one method thats more preferable regardless of the format? How much processing power by the CPU or GPU is actually required to decompress on the fly?
J
Phil said:You're comparing the credibility of a claim that something took place and things were said with that of a direct interview? If you can't tell the difference then I'm obviously wasting my time here...
And if you disagree with the direct quote of Mark Rein, maybe you should send him an email before you question the site that requoted what he said...
scooby_dooby said:lol, in 2001 they posted a FAKE INTERVIEW with Konami....so maybe you can enlighten me as to the difference between an interview posted in 2001 and one in 2005
I'm not saying he's said it or not, but I do question the validity of this article based on the fact they have posted FAKE interviews in the past.
Acert93 said:But I do wonder if MS experimented with any multi-layer DVDs beyond dual layer. With the rumors of HD-DVD and BR being able to do many layers, a quad layer DVD would be what, ~15GB of usable space? Obviously that would be for down the road... but I would be interested to know what formats they looked at, including proprietary ones.
You could try the wayback machine, but it has been nearly 5 years since it happened so good luck.london-boy said:I'd love to see that fake interview. Seriously. I'm bored here, really need some entertainment.
hey69 said:DOOM3 uses compressed data : if you decompres it manually (with winrar) you gain some noticable speed ingame. the only disadvantage is it consumes more spaces
scooby_dooby said:lol, in 2001 they posted a FAKE INTERVIEW with Konami....so maybe you can enlighten me as to the difference between an interview posted in 2001 and one in 2005
I'm not saying he's said it or not, but I do question the validity of this article based on the fact they have posted FAKE interviews in the past.
http://news.teamxbox.com/xbox/616/Metal-Gear-X-Clarification/ said:CVG claimed that a press conference took place, in which Hideo Kojima said the full version of MGS2 would be PlayStation 2 exclusive, and the Xbox version would be a mix of the original and the sequel.
london-boy said:I still can't see how more than 9GB is actually "needed" on most games - not Final Fantasy games.
EndR said:Question..
What are the chances that 360 could end up reading FVD-discs that MS are co-developing with Taiwan?
http://www.theinquirer.net/?article=26057
If MS can talk about "maybe" upgrading to a HD-DVD or BD-drive in teh future, wouldn´t a better solution be to upgrade 360 via software so that it can read FVD discs?