Mark Rein (Epic VP): next-gen games disk space 20G+

As far as I can tell UC 2004 for XBOX was 2.2 GB, and UT 2004 for PC was ~4 GB.

Isn't this site known for just making random stuff up?
 
scooby_dooby said:
As far as I can tell UC 2004 for XBOX was 2.2 GB, and UT 2004 for PC was ~4 GB.

Isn't this site known for just making random stuff up?

I'm not sure about the site but games being 20GB+? Thats a high amount compared to this gens. Also...we've already seen 720p games, what else would be a contributing factor to the next generation games that you have such a jump in capacity needs?
 
scooby_dooby said:
As far as I can tell UC 2004 for XBOX was 2.2 GB, and UT 2004 for PC was ~4 GB.


UC 2004?? You mean UC or UC2? UC was less than a GB (well... copied to the hard drive straight from the disc).
 
a688 said:
I could call it a limitation but not a bottleneck. OT: The only part that worries me is his ideas about used games and wanting a slice of profit from each USED game sold when they already got their profit when the game was originally sold.

Perhaps that's him saying "next-gen development is going cost higher even with UE3" indirectly?

.Z
 
I don´t think it´s such a bad idea. Publishers are losing a sizeable ammount of cash due to stores promoting pre-owned games, and that affects sales of new products.
 
Almasy said:
I don´t think it´s such a bad idea. Publishers are losing a sizeable ammount of cash due to stores promoting pre-owned games, and that affects sales of new products.

Then it is the burden of the publisher to ensure they ONLY push out games that have replay value and are good to begin with.

I never EVER sell games with good MP components. I play some of these games for years and years. It sounds like the new CoD2 will have a SP campaign that allows you to play the same level over and do it differently. GOW will allow COOP. Even a game like Mario 64 or ZOoT I would not sell due to how GREAT they are.

The solution is very appearant. But that is not what they want to hear of course ;)

The next thing you know movie studios will want a cut of movies resold because the owner already watched them and therefore used the product.

Sounds like a good reason to boycott certain products to me :D
 
Acert93 said:
Then it is the burden of the publisher to ensure they ONLY push out games that have replay value and are good to begin with.

I never EVER sell games with good MP components. I play some of these games for years and years. It sounds like the new CoD2 will have a SP campaign that allows you to play the same level over and do it differently. GOW will allow COOP. Even a game like Mario 64 or ZOoT I would not sell due to how GREAT they are.

The solution is very appearant. But that is not what they want to hear of course ;)

The next thing you know movie studios will want a cut of movies resold because the owner already watched them and therefore used the product.

Sounds like a good reason to boycott certain products to me :D

I just wrote up and deleted a crappy rant about his response but I agree with you. In simple english they want to sell an item once and make a profit. Then they want somebody else to sell it again and give them a slice of THAT profit for doing absolutely no work. If they want to profit from used copies then they better be the ones buying the copies back from the original owner in the first place and then resell them to the stores to be sold as a used copy.
 
Acert93 said:
The solution is very appearant. But that is not what they want to hear of course ;)
Unfortunately, that just doesn't fly. People trade in all sorts of games. Maybe they trade in the short, repetitive or bad games more, but all types of games are returned and resold.

The next thing you know movie studios will want a cut of movies resold because the owner already watched them and therefore used the product.
Well, if DVD sales were cut drastically because every DVD store promoted used copies before new copies, they probably would. And if they advertised bringing in your old DVDs for money, Hollywood would also be interested. But no place I know markets or buys used DVD movies nearly as heavily as EB markets and buys used games.

It's shrewd on EB's part, that's true. Instead of needing to purchase a copy for every one they sell, they only need to buy enough to maintain the total amount owned in the area. It's sort of an insurance model, I suppose. EB becomes everyone's cool friend that lets you borrow his games, except there's money involved.

Anyway, I think his point is that development and publishing is based on getting money from sales that anymore just go straight to the retailer. And in that way, something like Steam has to be much more appealing.
 
scooby_dooby said:
As far as I can tell UC 2004 for XBOX was 2.2 GB, and UT 2004 for PC was ~4 GB.

Isn't this site known for just making random stuff up?

No matter what the credibility of the site is, I doubt they would make up an entire interview and alter some of the data for whatever [ insert consipracy theory ] reasons. ;)

Honestly, we've been arguing the obvious since Microsoft decided to go with standard DVDs next generation. I'm sure most games will fit onto a standard DVD-9 (they'll just have to and developers will find ways), I doubt it though that there'll be much if any space left for redundant data to speed up trival things like loading etc.

It'll also be interesting to see how games that are targeted for PS3 and go all crazy on assets and redundant data will be ported over to Xbox360. Will they even get ported at all or scaled back in terms of content/features/extras? It's not always a question of just splitting up your games onto multiple disks...
 
Well, to clarify my point I´ll use an example. Let´s assume game A has 15 new copies on shelves, and of those 8 sell as new products. For whatever reason, some of the owners decide to trade them in, so now you have 7 new copies on shelves, along with 4 used ones. So, let´s say a new costumer decides to come in and buy game A. After he asks for it, store employees promote the used copy heavily to him.

Unfortunately, he decides to get it (no, we aren´t talking about a hardcore gamer), so that´s one copy that would have been sold as new that is instead sold as used. If the situation repeats itself enough times, retailers are cheating publishers from a good ammount of money. I assume this is not illegal, but it is still a somewhat naughty way of making a profit by retailers.
 
Phil said:
No matter what the credibility of the site is, I doubt they would make up an entire interview and alter some of the data for whatever [ insert consipracy theory ] reasons. ...

so what is he talking about? UT 2004 was NOT 6 gigs, that's false.

Their latest game was an XBOX game at a mere 2GB, it makes no sense at all...

Also maybe you missed this from 2001:

CVG claimed that a press conference took place, in which Hideo Kojima said the full version of MGS2 would be PlayStation 2 exclusive, and the Xbox version would be a mix of the original and the sequel. A Konami spokesman proved that story completely wrong with the following statement: "I can confirm that it is a total and complete lie. There was no press conference and their report is completely false".
http://news.teamxbox.com/xbox/616/Metal-Gear-X-Clarification/

I first read about this this morning, in another thread here, it's not a "conspiracy theory", they do have a history of such things...
 
PC games often take up more space on a hard drive than console ports of the same game would take up on a disc. There's a lot of redundancy in PC game assets because code, textures, models, etc. have to be stored at various levels of detail for differing hardware configurations. And where the X360 would benefit from 3Dc compressed normal maps, a PC game would likely have uncompressed or DXTn compressed normal maps, because so relatively few people have 3Dc compatible hardware. I'm not saying that DVD9 isn't going to be a hindrance to some next gen devs, because I really believe it will be, but it's not valid to compare PC storage requirements to those of a console.
 
a688 said:
I could call it a limitation but not a bottleneck. OT: The only part that worries me is his ideas about used games and wanting a slice of profit from each USED game sold when they already got their profit when the game was originally sold.

This idea has far reaching implication that publisher getting a second source of revenue. At the heart of the question is ownership. I surely hope this doesn't come to fruition. It could mean the end of fair use and what not.
 
It's an idiot, greedy idea. You don't give a car manufacturer a slice of the profit when a used car is resold. Not the first time, not the twentieth time, and nobody's going to argue used cars aren't heavily promoted as alternatives to new ones either!

They've already got their money when the game was sold the first time!

It's not as if Epic is hurting financially or anything. Greedy bastards... :mad:
 
Guden Oden said:
It's an idiot, greedy idea. You don't give a car manufacturer a slice of the profit when a used car is resold. Not the first time, not the twentieth time, and nobody's going to argue used cars aren't heavily promoted as alternatives to new ones either!

They've already got their money when the game was sold the first time!

Yep. If they want more money they need to raise their prices. That way they make more the first time around. Next thing you know Epic is going to want a cut of Bungie's resale of used copies because the $20 Halo's are undercutting the sales of their new $50 UC game.

The used car analogy is good. It also works well because people selling old games are BUYING new games! Basically what it is doing is spreading out the games to those who wont, or cannot, afford retail prices on new games.

So in its own way it is expanding the market and reaching new customers.
 
scooby_dooby said:
Also maybe you missed this from 2001:

http://news.teamxbox.com/xbox/616/Metal-Gear-X-Clarification/

I first read about this this morning, in another thread here, it's not a "conspiracy theory", they do have a history of such things...

You're comparing the credibility of a claim that something took place and things were said with that of a direct interview? :rolleyes: If you can't tell the difference then I'm obviously wasting my time here...

And if you disagree with the direct quote of Mark Rein, maybe you should send him an email before you question the site that requoted what he said...
 
Guden Oden said:
It's an idiot, greedy idea. You don't give a car manufacturer a slice of the profit when a used car is resold. Not the first time, not the twentieth time, and nobody's going to argue used cars aren't heavily promoted as alternatives to new ones either!

They've already got their money when the game was sold the first time!
Can you imagine the mess made of eBay if they get what they want? Everything you sell you'd have to give some money to the manufacturers :oops:

The only reason they can consider this with games is because in a generation or three it'll all be downloaded and you won't own anything, same as music and movies. You'll license products to play/watch/listen to them and 100 years from now the studios will be making money of something they made 140 years ago at insane profit margins.
 
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