psurge said:Is there any information floating around on what exactly Falanxes "partially deferred" rendering scheme entails? IIRC, PowerVR supports something which may be similar
(reserving a fixed size buffer for tile lists and rendering them on overflow).
From prior whitepapers it seems like a tile based renderer with early-Z . Not good enough I know.
PowerVR has a macro/micro tiling patent and on the SGX diagram there's a macro tiling engine being mentioned. I don't know if there's a fixed size of a tile buffer in those designs, the patent just mentions that an upper threshold of macro tiles for the display list can be set and could be at around 75% or any other value. From what I remember macro tiles can be processed in parallel.
SGX and Mali200 appear to be worthy contenders for eachother - kudos to PVR and Falanx for designs that are much more interesting/innovative than what we're seeing in the highend desktop segment (now if only we could get some more info on them ).
It's always nice to see more tilers that's true