As a sidenote IMO any IHV can screw up a design whether units are unified or not and no I don't mean anything particular by that, other that USC doesn't guarantee success or absolute efficiency by se either.
Instead of NVIDIA releasing a USC "that sucks", it's times better for them I guess to take a safer path that minimizes risks and no that doesn't imply anything in what ATI is being working on. In theory and in my layman's mind a USC currently seems to weigh over in benefits, but until I can see and compare one with a non-unified PC GPU, it all stays in theory.
Overall I expect for the first D3D10 GPUs to finally see "SM3.0 done right" across the board (whereby I still have a huge question mark when it comes to NV and vertex/geometry texturing latency), with the additional D3D10 requirements to be mostly decorative, under the usual consensus "it's there for devs, let's care about performance later...".
For real advanced HOS and programmable tesselation good morning "D3D11" or whatever they'll call it.
Instead of NVIDIA releasing a USC "that sucks", it's times better for them I guess to take a safer path that minimizes risks and no that doesn't imply anything in what ATI is being working on. In theory and in my layman's mind a USC currently seems to weigh over in benefits, but until I can see and compare one with a non-unified PC GPU, it all stays in theory.
Overall I expect for the first D3D10 GPUs to finally see "SM3.0 done right" across the board (whereby I still have a huge question mark when it comes to NV and vertex/geometry texturing latency), with the additional D3D10 requirements to be mostly decorative, under the usual consensus "it's there for devs, let's care about performance later...".
For real advanced HOS and programmable tesselation good morning "D3D11" or whatever they'll call it.