It’s been just over four and a half months since MAG released worldwide and 930,000 battles, 1.7 million players, and 1.1 billion kills later, the time to expand is now.
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Built for up to 128 simultaneous players, Interdiction challenges two rival factions to be attackers and seize control of three command posts with the aid of several heavily-armed convoys on three brand new maps (Lake Bayano Spur, Sovot Motorway, and Iron Cree Quarry). To make it even more interesting, we’ve made all three maps completely faction neutral – allowing all sides to play any map whenever they want – in addition to supplying every squad with their own APC vehicle (that’s 16 APCs on the map at once!). To win, players must capture and hold as many objectives as possible to increase their score while concurrently depleting their enemy’s.
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As an extra bonus, we’re also adding the ultimate in MAG protection, our “Heavy Improved” armor set. Trust us when we say that it doesn’t matter if you’re Raven, Valor, or SVER — if you don the Heavy Improved armor consider yourself a walking tank.
I am waiting for their official forum to explode from user complains.
Renamed PSN IDs, huh? I still want to know how. I talked to SCEE customer suppoert earlier this year (all real-like, on the phone) and they kept telling me no such procedure ever existed. Which I already knew is false of course. They're just reserving it for VIPs on some arbitrary criteria (have to be high-profile press most likely).Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in
Dregun, I do not agree with you on the LMG issue, if Zipper think the LMG is "overpowered" they should "fix it", right? I would assume that their vision was to have a decent mix of weapons used, but now it seems its mainly LMG's. So it does not seem out of order to try to change the LMG.
As for other ideas, I think companies just don't "get" the turnover people have with games. Yes, some diehards stay a long time, but most jump onto the next thing next month etc.
So if they hoped for traction on the Indication DLC it probably should have been released no later than april.
Still, I'll buy it, but I guess Cornsnake is right, we wont get that many games since there wont be that many people that will buy it [/Q
JPT -
I would agree with that, however the game was in beta for months and nerfing the LMG was not even thought of. Zipper had/has so much data from beta and the first few weeks of play that they already knew what the LMG was like. The problem was they already tested all the weapons and looked at all the data and found nothing wrong with it. Wait, actually they did because they made a patch right away that changed some things and the community complained..and never stopped after that!
As more and more people played MAG more and more people started to choose the LMG and that angered a LOT of people. Soon the gun of preference wasn't because people "liked" that weapon for any particular reason it was not because the weapon was "Over Powered". Now the community is trying to do the same thing with the Sabotage game mode. People like that game mode and now the complainers in the community want it removed!
Pretty soon that element in MAG is going to kill this franchise, they are already responsible for occupying Zippers time with idoitic non needed weapon fixes instead of creating new material that others left. Now if they have their say even more people will leave as the players show that 75% of them don't want to play dom but sabotage. Take away sabotage and do they honestly think all of those 75%'ers are going to stay?
Who wants to remove Sabotage ?
I dare say it's because everyone starts on Sabotage and then tries the others when they become availble, only to run around like an idiot dying lots in a confused mess of a battle. At which point they quit and swear never to try that ever again, ever! That was my experience and friends'. Eventually curiosity got the better of me and I tried a few more times, and eventually when it made sense, I still wouldn't choose to play them because the lack of proper teamwork meant 30 minutes crashing against impossible situations with no chance of success.Are the Sabotage number as high as they are because people want to play sabotage...
I dare say it's because everyone starts on Sabotage and then tries the others when they become availble, only to run around like an idiot dying lots in a confused mess of a battle. At which point they quit and swear never to try that ever again, ever! That was my experience and friends'.