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patsu said:Yeah, haven't really figured out a way to block 7-8 able Valors charging up Objective C yet.
But as you allude to, it doesn't happen, except by chance I think when everyone happens to be dead at the same time. But still, once pinned back I recall no games where we as attackers or the enemy as attackers have managed to turn it around on any map.Shifty, I think you are right and wrongIn general if the attackers get pushed back, what is needed is a regrouping and a coordinated forward push.
The FRAGO is just broken! I appreciate what Zipper were trying to do, and on the larger maps it probably works to a degree, but on Sabotage it's broken.The Squad leader actually got the best tool to get people to do what he wants, ie the Frago.
Which is where the FRAGO backfires. The incentive in this game is XP. Loitering around the FRAGO doubles your score. Hence my best scores are spent being probably my least productive, hanging back in the Objective rezzing folk. I recently played a game attacking SVER, who had us pinned back early on. I went round the back killed a couple from behind, and secured the bridge north of Objective A so I could shoot down on new enemies. This held them up long enough for the rest of the team to get their act together and grab A. Now I could have grabbed A myself and got the points, but instead I helped the team, but got no bonus. The incentive isn't there to be useful!By playing all 3 sides I know the weekness and strengths of both attacking and defending the 3 objectives pretty well. The best defense is a GOOD offense; I cannot stress this enough. If you push the attackers back toward their spawn the game ends easily; if you camp back at the objective or barely in front of it you allow them to be that much closer to securing it.
Nothing frustrates me more then being on a defending team and having people yell in the mic about falling back to the objective when an enemy hasn't taken it or even came close...
Knives are sooo ridiculous! Maybe it's the same lag that causes me to die half a second before the bullet hits, but I've seen people get knifed from some 4-5 metres away, a soldier waving his arm around and someone in front of him dying. And I've had people at point blank range not get hit.Oh yeah and get rid of the damn knives; cheapest kill in the entire game!! No reason to be able to swipe someone with a knife that is 2m away from you; that range is for shotguns not knives!
But as you allude to, it doesn't happen, except by chance I think when everyone happens to be dead at the same time. But still, once pinned back I recall no games where we as attackers or the enemy as attackers have managed to turn it around on any map.
Also in Sabotage, VALOR is the only map where the defending team cannot approach their base from behind. Both RAVEN and SVER can walk behind the no-go zone in safety to get to their objective C to defend, whereas VALOR have to approach from the side in open battle.
Which is where the FRAGO backfires. The incentive in this game is XP. Loitering around the FRAGO doubles your score.
Dregun said:... Insights ! ...
Ididn't play many RAVEN games before trying SVER, so maybe you're right, but certainly as VALOR attacking, I've sat outside the right base (from RAVEN's POV) hoping to take some down before they run up the stairs, and seen most running straight towards the back of the objective. Likewise attacking SVER, I'll often go left and take them out as they run in front of the their and left to enter C from the top walkway, but playing as SVER I found there's a safe route round the back. VALOR hasn't got a back route at all. There are two ways in, left and right, which the opposition can camp outside of. C's certainly defendable if you have numbers in there, but the opportunities for cutting off a supply of reinforcements are great against VALOR than either of the other two AFAICS.There is no safe route or zone from Raver base to Objective C. We can be ambushed rather easily along the way.
Ididn't play many RAVEN games before trying SVER, so maybe you're right, but certainly as VALOR attacking, I've sat outside the right base (from RAVEN's POV) hoping to take some down before they run up the stairs, and seen most running straight towards the back of the objective.
Likewise attacking SVER, I'll often go left and take them out as they run in front of the their and left to enter C from the top walkway, but playing as SVER I found there's a safe route round the back. VALOR hasn't got a back route at all. There are two ways in, left and right, which the opposition can camp outside of. C's certainly defendable if you have numbers in there, but the opportunities for cutting off a supply of reinforcements are great against VALOR than either of the other two AFAICS.
Fast Attack Add-on (New Sniper Rifles, Improved Light Armor - Release on April 29)
Downloadable Maps/ Major Add-on (Details and release info will be revealed in May)
Map balance adjustments (Details and release info is TBD)
Ongoing gameplay/AI enhancements (Details and release info to be revealed in May)