MAG

Regarding the Lag issue, I'm up to level 56 and I can honestly say I've only had 1 or 2 games where lag was a problem and it wasn't me but another squad member that was complaining about not being able to kill anybody after a headshot at point blank range, knifing etc.
I guess it's regional, maybe affected by ISP? Clearly some people have no problem.
 
and them not going down beyond the game not being properly represented on the local machine.

Unquestionably, the issue isn't that there isn't lag, but rather that the netcode is bad. They're using zero-ping tricks, which aren't magic, they can't solve latency issues. They just manifest differently. So, for instance, under most circumstances, when my client tells the server that I had my sights on an enemy and pulled the trigger, the server believes me. When doesn't it? When I'm already dead. Because the server also believes the other guy when his client says he killed me, and the other guy has a quarter second (or more) advantage over me. Why did I get killed even though my knife hit the other guy? Because I never hit the guy, I was already dead. Why did I get killed even though I was behind cover? Because I died when I was outside of cover. This is something that'd be helped by a CoD4-like kill cam, to see a "server's version of the events".

This, at least in my experience as someone who plays with people a quarter of the world away, is good netcode. (Maybe LPBs would disagree.) What might be a problem is matchmaking, is the game putting you in matches that have to cross the Atlantic and the entire continental US rather than put you in a match two towns down the road? I always have a ping of >200, >300 on the west coast, so maybe I'm just less sensitive to these differences. But there's no way around them -- someone with a lower ping will always have the advantage (though sometimes people's reflexes are glacial enough to make up for it).

Incidentally, this is a slight advantage of P2P over dedicated servers, at least for consoles, where no one has server binaries: if you don't have dedicated servers in your region but there are still players around, you can still get lag-free games.
 
Unquestionably, the issue isn't that there isn't lag, but rather that the netcode is bad. They're using zero-ping tricks, which aren't magic, they can't solve latency issues. They just manifest differently. So, for instance, under most circumstances, when my client tells the server that I had my sights on an enemy and pulled the trigger, the server believes me. When doesn't it? When I'm already dead. Because the server also believes the other guy when his client says he killed me, and the other guy has a quarter second (or more) advantage over me. Why did I get killed even though my knife hit the other guy? Because I never hit the guy, I was already dead. Why did I get killed even though I was behind cover? Because I died when I was outside of cover. This is something that'd be helped by a CoD4-like kill cam, to see a "server's version of the events".

This, at least in my experience as someone who plays with people a quarter of the world away, is good netcode. (Maybe LPBs would disagree.) What might be a problem is matchmaking, is the game putting you in matches that have to cross the Atlantic and the entire continental US rather than put you in a match two towns down the road? I always have a ping of >200, >300 on the west coast, so maybe I'm just less sensitive to these differences. But there's no way around them -- someone with a lower ping will always have the advantage (though sometimes people's reflexes are glacial enough to make up for it).

Incidentally, this is a slight advantage of P2P over dedicated servers, at least for consoles, where no one has server binaries: if you don't have dedicated servers in your region but there are still players around, you can still get lag-free games.

In Killzone 2 no matter if your dead or not, the server will always count the kill. Resulting in many simultaneous kills because of the lag. This way making kills will at least consistent with what your seeing, but getting killed will still show the lag. I wouldn't call either Killzone 2 or MAGs method particularly fair though, but I guess it will always an imperfect solution when dealing with lag.

I say it again, Rfom did it right by letting you choose the continent you want to play on.

My connection to the closest server in Amsterdam, 18 ping. USA west coast, 200 ping. Japan tokyo, 300 ping.
 
Regarding the Lag issue, I'm up to level 56 and I can honestly say I've only had 1 or 2 games where lag was a problem and it wasn't me but another squad member that was complaining about not being able to kill anybody after a headshot at point blank range, knifing etc.

My question is does the netcode have to cater for any problems with the users internet connection that causes packets to be lost etc?

Same here. Sometimes I can hear other people complain about missing a hit in the same game, but so far so good for me.

Some enemies have heavy armor and it takes 2-3 shots to take down.

Unless Zipper tells us more about their patented server tech, it's a little hard to determine the root cause of the issue.


I say it again, Rfom did it right by letting you choose the continent you want to play on.

Yap ! But I think I played without that option.

That's why I could join RenegadeRock in a 2P team deathmatch once.
 
In which case, how often have you shot someone when they're on the dot and not got the hit (ignoring things like impenetrable, bullet-stopping barbed wire), and how often have you shot ahead of them and hit?
 
Well... first it depends on the firing angle. If they are sprinting, I have to shoot in front of them more so that they run into my bullet path. As you mentioned before, the sniper bullet in MAG is slower. You can see it streak towards a target if the sniper is far enough.

Then if I see Japanese in my game list, it means I'm venturing into a different timezone. I'd adjust slightly ahead.

Usually my feedback is the hit audio (bullet hitting flesh).

For close quarter fighting, I thought it's spot on. I can win against more heavily armed enemies if I aim for the head, strafe into bushes (sometimes ^_^)
 
Abandoned my GAF party today. Trying to join Shifty's game...

Only managed to get in 1 and it ended within 30 seconds. I only got one kill.

The other games were all full. :(

EDIT: Ah, got in 1 halfway in a Raven defense game. ^_^ (Only managed 5 kills - 5 deaths)
Shifty, your team is pretty tight ! You guys took A for quite some time, but we finally took it back. There was a Valor patrolling Objective C, which prevented us from camping there.

I believe your scores would be above average. Is the lag preventing you from moving to the top dog position ?
 
Zipline Podcast, Episode 1

We’re pleased to present to you the first episode of our brand-new Zipper Interactive podcast, Zipline. Our guest of honor this week is MAG designer and SOCOM 4 lead designer, Travis Steiner, who tackles a number of different topics, including the SOCOM 4 design philosophy, game environments, the control differences between the Dual Shock and the Move controller, and plenty more. As an added bonus, we also recap the week in MAG and look back on the week that was “PlayStation.”

http://zprpodcast.s3.amazonaws.com/zipline_ep01_042310.mp3
 
Abandoned my GAF party today. Trying to join Shifty's game...

I believe your scores would be above average. Is the lag preventing you from moving to the top dog position ?
I saw you coming online and wondered if I'd get a chance to kill you. If I'd known you were in the game, I'd probably have died lots just trying to hunt you down! Last night was a very good night for murderousness. Importantly, having tried covert ops and manic shotguns and every weapon in every configuration, I've given up and gone with the Bruce Willis School Of Shooting, just running around in my vest with a machine gun. Got about a 2:1 KDR this way, which is typically about 4:1 in the thick of it, and then a few claymores, grenades and snipers whittle down the average, though a bad game is 1:1. Managed 14:0 in Valor defense but died before I could get the 15 kills for the ribbon. Doh! Whereas trying other loadouts, it's just not possible to down enemies anything like as fast. The shotgun proved useless. Some 3 ot 4 metres in front of me, a shot to the chest, and they're still alive. Unless you fire in pretty-much knife range, it won't hit.

RTegards lag, there were certainly some funny moments. I head-shotted a guy, and just as I was about to complain he didn't die, half a second later he did and I got the 5xp. I also was knifed from about 5 metres away. I saw the guy standing way in front of me swish his knife out to the side, and then I went down! My friend complained he didn't get the kill, and then a second later while running for supplies, got the XP.

I wouldn't have called the team tight. Little vocal coordination, but it worked out most games, which is typical (my squad anyway). There was an attack on VALOR (sabotage, always), they always pin the right side (B) at the spawn-point these days. So I order my squad to get A instead. Meant an actual game, and we managed to break out. Some brave soul secured B, and after a tough battle we blew C. So a well deserved victory for once.

Also had one pointless game of Domination attacking SVER. Started bottom left, the only other place I've started, and it's a dead-end game there. The bunkers are too close and covering each other and the burnoff tower. Zipper's map balancing is completely screwed. The big open killing-ground trench attacking RAVEN's Sabotage B is in ridiculous contrast to the numerous buildings offering cover when they attack VALOR.

All-in-all, it really is a silly game! Comes down to lots of folk running madly with MGs, or sitting back sniping. I have moments of entertainment from it, but I look forward to some new game to play instead. There's just nothing on the radar.
 
I saw you coming online and wondered if I'd get a chance to kill you. If I'd known you were in the game, I'd probably have died lots just trying to hunt you down! Last night was a very good night for murderousness. Importantly, having tried covert ops and manic shotguns and every weapon in every configuration, I've given up and gone with the Bruce Willis School Of Shooting, just running around in my vest with a machine gun. Got about a 2:1 KDR this way, which is typically about 4:1 in the thick of it, and then a few claymores, grenades and snipers whittle down the average, though a bad game is 1:1. Managed 14:0 in Valor defense but died before I could get the 15 kills for the ribbon. Doh! Whereas trying other loadouts, it's just not possible to down enemies anything like as fast. The shotgun proved useless. Some 3 ot 4 metres in front of me, a shot to the chest, and they're still alive. Unless you fire in pretty-much knife range, it won't hit.

RTegards lag, there were certainly some funny moments. I head-shotted a guy, and just as I was about to complain he didn't die, half a second later he did and I got the 5xp. I also was knifed from about 5 metres away. I saw the guy standing way in front of me swish his knife out to the side, and then I went down! My friend complained he didn't get the kill, and then a second later while running for supplies, got the XP.

I wouldn't have called the team tight. Little vocal coordination, but it worked out most games, which is typical (my squad anyway). There was an attack on VALOR (sabotage, always), they always pin the right side (B) at the spawn-point these days. So I order my squad to get A instead. Meant an actual game, and we managed to break out. Some brave soul secured B, and after a tough battle we blew C. So a well deserved victory for once.

Also had one pointless game of Domination attacking SVER. Started bottom left, the only other place I've started, and it's a dead-end game there. The bunkers are too close and covering each other and the burnoff tower. Zipper's map balancing is completely screwed. The big open killing-ground trench attacking RAVEN's Sabotage B is in ridiculous contrast to the numerous buildings offering cover when they attack VALOR.

All-in-all, it really is a silly game! Comes down to lots of folk running madly with MGs, or sitting back sniping. I have moments of entertainment from it, but I look forward to some new game to play instead. There's just nothing on the radar.

What about BF BC2? This is one of the best online games I have ever played! I also tried the MAG beta, but...
 
I saw you coming online and wondered if I'd get a chance to kill you. If I'd known you were in the game, I'd probably have died lots just trying to hunt you down!

Ha ha, I am still in the game if you want to catch me ! :p
Since I'm down with flu, I have been playing MAG pretty much the whole day (and night !).
[size=-2]To be honest, I was planning to snipe your *ss and then :runaway:[/size]

Also had one pointless game of Domination attacking SVER. Started bottom left, the only other place I've started, and it's a dead-end game there. The bunkers are too close and covering each other and the burnoff tower. Zipper's map balancing is completely screwed. The big open killing-ground trench attacking RAVEN's Sabotage B is in ridiculous contrast to the numerous buildings offering cover when they attack VALOR.

Yeah a lot of people complain about the SVER map imbalance, but it's possible to take it down. I haven't played Domination enough times to know.

All-in-all, it really is a silly game! Comes down to lots of folk running madly with MGs, or sitting back sniping. I have moments of entertainment from it, but I look forward to some new game to play instead. There's just nothing on the radar.

Demon's Souls ! If you want serious shooter, then go Socom: Confrontation.
 
Yeah a lot of people complain about the SVER map imbalance, but it's possible to take it down. I haven't played Domination enough times to know.

I do not feel the maps are unbalanced in favor of SVER anymore, maybe its a bit against them now on Sabotage. But after they changed SVER sabotage map a bit, it turned into quite easy to take compared to almost impossible.

In regards to the Domination its more, imho, down to tactics/strategy change. Domination maps require a decent shift in it. In general I would say that the bigger the map/game gets the more coordination, teamplay and channeled aggressiveness/controlled is needed to take it over.

As for the SVER domination map, the tactic is clear, hit the outside bunkers and roll slowly forward ie pushing SVER backwards.

Valor map, its a mix of roll up the bunkers and penetrate the line and hit into the room behind it, ie a form of blitz krieg tactic.

As for Raven no clue, I have only played as Raven.
 
Demon's Souls ! If you want serious shooter, then go Socom: Confrontation.
I dont want to play any more shooters! We only play shooters because that's all the boring devs create as multiplayer games. I'd like the play The Agency, but who knows when that'll come out. If ever. Snowblinds next title is next year. There's really nothing much for cooperative gaming announced. I wonder if we should pick up R2 cheap?

I do not feel the maps are unbalanced in favor of SVER anymore, maybe its a bit against them now on Sabotage. But after they changed SVER sabotage map a bit, it turned into quite easy to take compared to almost impossible.
VALOR are the only PMC to have their Sabotage objectives on ground level. Both SVER and RAVEN have the height advantage and room aroundthe Objective to better defend. The only advantage I can think of for VALOR is Objective A has a clear shot from the safe far-right into the objective, allowing snipers and MGers to cover the entrance. Otherwise it's a straight run in for the attackers, with VALOR having to defend from relatively open ground that is easy enough to dominate if the enemy team is working well.
 
I dont want to play any more shooters! We only play shooters because that's all the boring devs create as multiplayer games. I'd like the play The Agency, but who knows when that'll come out. If ever. Snowblinds next title is next year. There's really nothing much for cooperative gaming announced. I wonder if we should pick up R2 cheap?

In that case, find Demon's Souls when it hits Europe. Rent it first if you're not sure.

I am looking forward to 3D Dot Heroes and ModNation Racers myself. Keeping my fingers crossed about MR's framerate.

VALOR are the only PMC to have their Sabotage objectives on ground level. Both SVER and RAVEN have the height advantage and room aroundthe Objective to better defend. The only advantage I can think of for VALOR is Objective A has a clear shot from the safe far-right into the objective, allowing snipers and MGers to cover the entrance. Otherwise it's a straight run in for the attackers, with VALOR having to defend from relatively open ground that is easy enough to dominate if the enemy team is working well.

You can push your defense perimeter outwards. All the bases are (much) harder to attack when the defenders move out of their objective buildings. There are many corners to hide, and the defenders can move around to avoid getting caught.
 
You can push your defense perimeter outwards. All the bases are (much) harder to attack when the defenders move out of their objective buildings. There are many corners to hide, and the defenders can move around to avoid getting caught.

This is especially true for the VALOR sabotage map, where the defenders can use the many buildings in the township to push forward right up to the attackers spawn point!

While, the RAVEN sabotage map is a haven for snipers with the attacking team very exposed during the river crossing.
 
Yes, once the troop is spread out (but not too sparse), incoming enemies will be caught in a cross fire. If the troop spams grenades from the supply depot, runs around and changes firing position, things become even more unpredictable (for the attackers).
 
I am wondering if Zipper did not intend for the players to adopt different tactics based on the type of game that is played ie sabo, aq or dom.

Altough pushing out and coordinated play always seems to work for the defense :)
And for the attackers its flood a point, make a breach and then roll on steadily and slowly, that seems to be the recipe
 
Yeah, haven't really figured out a way to block 7-8 able Valors charging up Objective C yet. Usually I run out of grenade early. The supply depot for Raven is too far back.

Attacking the attackers near their spawn points can be devastating too !
 
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