Yeah. I don't see their balancing efforts and actually balancing. More imbalancing in different directions. They boosted the already overpowered MG, so then added extra recoil, which actually only has an impact for beginners who haven't got the aded stability. It's no less dangerous, but does make a new player's life even harder. I don't really see anything wrong with the current sniper options. At the moment the other weapons are pretty limited, knifing seems borked, and battles tend to be MGs+Snipes more than anything.
If anything Zipper need to focus the weapons to be less versatile, requiring more specialisation. The MG should be an entrenched defensive weapon, and not a run-and-gun weapon. Movement should be slow. But the way the maps are laid out, I don't think that'd actually work, because you could never find a safe spot to set up for long enough to something worthwhile. And if people can't run around shooting and healing, they won't use the MG making it redundant.
TBH I think they'll be changing things here and there but the end result will be overall no better than now, and balance will never be found.