I don't remember correctly but this game is now V-synced right ?
The very first beta had lots of tearing though.
The very first beta had lots of tearing though.
What is the command structure like ? How many commander in a 256 player engagement ? How many can order airstrikes and other supporting firepower ? I didn't experience any of these in the final round of private beta because they restarted the stats. I only know the turrets were pretty powerful to use.
[size=-2]The training guide didn't explain enough. Without a common framework and understanding, it's harder to work together.[/size]
I'm still not quite sure about the viability of charging full price for games that don't have a Single Player campaign, regardless of however short that campaign is. (MW2) Warhawk and Socom weren't full price either, and neither was BF1943.
The feeling I was left with after the final bullet had been fired was that MAG's name might be quietly inappropriate. There's a massive scope, certainly, but this action game feels far more interesting than a generic crowd-pleaser tailored to prove suitably inoffensive to as large an audience as possible. It seems like a bold move rather than an easy blockbuster, and will perhaps latch onto a smaller following but then grip them very hard indeed. Consoles may well be all the richer for it.
CounterStrike is how Sony is going to need to bill this game though, to give people a touchstone to base their understanding of the game on. Because if they don't get that message out, I definitely see this game as being consigned to the void.
Carl B's take on MAG mindshare at the moment: low.
I need to know whether I should get it as well or not - someone rate it for me on the 'awesomeness' scale; use Warhawk and R:foM as your take-aways for MP action I like.
The thing is, how to market it with a CounterStrike emphasis without confusing consumers that aren't familiar with CounterStrike?
There have been great word of mouth buzz for RPG/action games like Valkyria Chronicles, Demon's Souls or even Yakuza 3 (Japan) -- with and without MP.
I think the problem with MAG is for the most part, the beta did not show the strength adequately (e.g., clearing out stats removed the higher ranking officers, only smaller maps were opened at one stage, etc.). It was meant to help discover issues. But it was also the only exposure to the game.