Funny MAG advertisement:
http://blog.us.playstation.com/2010/01/it-only-does-256-players/
http://blog.us.playstation.com/2010/01/it-only-does-256-players/
It's the Zipper magic in MAG after being on hiatus for many years. I remember a lot of CS 1.3 and other PC players commenting how Socom was the first console shooter they really liked and the game had a lot of them playing it.
The almost complete focus on the 256 players number is what I think they are doing wrong. So what are people supposed to think: it's like every other shooter with more players?
The almost complete focus on the 256 players number is what I think they are doing wrong.
I guess the servers will be alright , I believe the regional servers weren`t even active in the beta.
"Before we started working on the front-end client technology, we started building the servers. We wiped the slate clean and asked 'what do we need to do to scale to these numbers to make sure it's not laggy, and make sure people can't exploit,'" Van Slyke explained. What they decided was that peer-to-peer hosting was insufficient -- instead, the MAG team created their own networking solution which would host and authenticate game data from a (presumably beefy) central server.
Van Slyke couldn't reveal the specifics of the technology (the patent for which is still pending), but promised that it would reduce latency and completely eliminate connection griefing which has plagued other multiplayer shooters in the past. In addition, he said Zipper's not worried about having its servers crushed by a day-one rush of new recruits, explaining that "we've invested a lot in our server technology and our load test harnesses and the things we can do to replicate the scalability of it to ensure that it's stable and rock solid."
Yes, agreed. They really, really should pound Counterstrike similarities home - to the point of calling that title out by name in any advertising. Otherwise, it's "just another FPS." An not one with any sort of theme or plot or story people can easily coalesce around, either. But if you make that one comparison, then suddenly people will understand.
I wasn't paying attention to gaming at that time. What are the similarities ? This game seems to appeal to old school FPS folks ?
More details would be nice:
http://www.joystiq.com/2009/09/09/pax-2009-mag-producer-explains-the-games-original-server-techn/
You cannot choose the server you`ll join, the host will set that up for you based on the variables but you can still join groups or friends that are in other regions.
The almost complete focus on the 256 players number is what I think they are doing wrong. So what are people supposed to think: it's like every other shooter with more players?
Are you very sure it's because of the scale and not the basic game mechanics that made it fun ? The number of players may be a multiplier effect only.