MAG

VGC had it placed 3rd at about 230.000 last week (America).
I hope the reviewers take their time and don`t base their opinion on just day one impressions.

I would take those numbers with a pinch, rather than a grain of salt. They can indicate whats going on but they are nowhere near conclusive.
 
True ! I didn't pay attention to the site. If it's VGC, need to take it with a pinch of salt.

I played MAG for 3 hours (still in it). I think the final product is a lot more polished than the beta. Still haven't seen any commander yet.

I am rather happy with their training session now. I think in general everything is more refined. A lot of people talk in the game, still figuring out how to coordinate attacks (Too bad most of them talk about non-objective related stuff).

Currently at level 5. Trying to make it to 10 these 2 days. Hope to somehow earn the medical gun (to revive team mate), and the right to play 256 player Domination.
 
Final game still lacks any sort of AA ?
P.S.[Cant decide between this,Ratchet & Clank:ACiT & Demon Souls]
 
Final game still lacks any sort of AA ?
P.S.[Cant decide between this,Ratchet & Clank:ACiT & Demon Souls]

Hmm.... it's a tough call. What do you like to play, and how does your game library look like now ?

Demon's Souls is an amazing action RPG. You won't find another one like it.

ACiT is packed with entertainment, also one of my favorites.

The basic FPS mechanics in MAG is very tight/firm. The battles are feels "solid" and expansive. I think the game makes people work _very_ hard for the objectives. I was engrossed in trying different approaches to nail the feverishly stubborn enemies. Makes me want to have a big gun to punch through their defence in one go. Every round is different because you play with human enemies. But it has no SP if it's important to you.

EDIT: *This* should have been the MAG public beta/demo.

Forgot to say match making takes seconds instead of 30 seconds or minutes in the beta.
 
I have all sort of games in my library Shooters,Racing,Fighting,RPGs,Platformers etc etc but most of them are the ones that include a multiplayer & I spend the major portion of my gaming hours in MP. Though every once in a while I take a break from MP games & indulge into some hectic SP games like right now I am playing ME2.
 
If there is no SP concern, then you may want to consider this game first because everyone is new now.

If you're going to take a long time to finish ME2, then it makes no difference which game you get first. Ask your friends what they are getting, and if they want to hop in together.

Demon's Souls and ACiT are largely single player experience (even with online play). But you must try Demon's Souls at least once (May be do DS first before Atlus takes down the server ?)
 
IGN Review: 7.6/10
http://ps3.ign.com/articles/106/1063592p2.html

As expected, they panned the 256 player focus. The claim/belief is: Without 256 player, the game feels like any other shooter. Personally, I think the gunplay is solid, better than U2, R2, and KZ2 (but lesser than RFOM because of a lack of weapons, and because I'm a beginner).

I think the bet in MAG is its reliance/faith on player organization. Too early to tell how we will evolve. Currently recruiting friends from GAF.

The article raised that there is no emotional investment in the 3 factions. So fighting in MAG is meaningless. I agree to a certain extent. However, as I play the game, I find myself trying to establish my own style/route/approach. The opposing team will always have someone who counter my route/style (e.g., We want the same damn thing). A few of us ended up locking horns for the rest of the game. The battle was fierce since neither side was willing to give way (It's a strategic sniping point, not even mission objective). It's like we hold silent grudge against each other and were hell-bent on destroying the other side; no teabagging though.

The maps have a few subtle but key locations (e.g., choke points, vantage points, supply depots, ...). I didn't notice them in the beta since I didn't take the battles seriously. But in the actual game, I would sweep them constantly before I go to the objectives. At this early stage, there are blind spots that people forgot to defend (or didn't know they should defend). Once discovered, they can change the flow of the game as the enemies adjust their tactics on the fly.

So I personally saw some subtle and deeper interaction. I think I "get" the game a little. The interesting exercise here is to see whether players will cooperate after they get used to the maps. It's like waiting to see whether LBP creators will make interesting levels.



I agree with this point though:

God is in the detail, but MAG seems so caught up in herding 256 cats that there's no room for much more. Such utilitarianism means there's no sense of achievement or celebration from even the most improbable kill, and given how much acutely-frustrated time any MAG player will spend staring at a respawn screen, it's openly crazy to not let them do anything on it. That would be a fine chance to examine other players in detail, getting a good look at the various player models and salivating over weapon locks that are yet to come, or to rewatch the circumstances of your demise. None of that. It's a purely functional waiting room, and nothing else.

I think they should give us a strategic overview of the current battle while we wait to spawn. Unlike the beta, I die less. Will see if the 256 player game changes my K/D ratio when I unlock it.
 
I'm very interested in MAG.

I played quite a few FPS in my day but none of them captured my attention or dedication as much as Americas Army did. That was probably the first game where I felt that by being a team player you accomplished something. BF 1 & 2 really brought out a different type of game play that I liked, although each kill was satisfying, seeing my other team mates in other squads succeed was also rewarding.

I've been waiting for a game that took some of the realism from AA and applied it to a BF type of game while increasing the player count. While I'm not sold on the realism aspect of it yet the increased amount of people playing and interaction needed to accomplish goals has me intrigued.

The reviews have me slightly worried and it's not because of the game itself but the players who could ruin it. I have a feeling MAG is going to cater to a smaller FPS market, the glory hounds who play MW and CS type games are probably not going to like it because nobody will recognize them as "elite". If they adapt they could be huge assets to the game, if they don't and instead try to play MAG as a typical FPS than they could hinder it. If they leave the game than the number of players is reduced and it could make for dwindling support.

The reviews I have read don't tell me much but I'm hoping they release a small patch that includes some SP training and other minor updates to put more polish on the game. Some are going to play the game solely so they can get recognized for the level they attained/skill points earned, if they want that prestige but are good team players then by all means keep playing.

My hope is that the large amount of players means vehicles wont be as over powering to typical grunts as they are in other games. I prefer to be a foot soldier but never liked the fact that someone (usually the same people) only interest was to get into a plane, tank or other vehicle because it offered the easiest kills. With so many people playing the chance of me being singled out is reduced just like in a real war.
 
I guess the game still doesn't properly explain how respawning works, if there are still complains.

In MAG you spawn in waves. When the first person in your squad bleeds out, that starts the respawn counter at 20 seconds, and the rest of his squad will see his name with a red background in the bottom right corner. During the last 10 seconds before respawning that red background will also count down. That way you can bleed out just before the next wave, and be able to get back to playing the game immediately. And by not bleeding out early you can look around for a medic, or try to find the guy who shot you.
 
Bleeding out takes a few seconds. I think doing it with about 4 seconds on the counter is safe, but less and you might end up bleeding out and waiting another 20s.
 
The reviews have me slightly worried and it's not because of the game itself but the players who could ruin it. I have a feeling MAG is going to cater to a smaller FPS market, the glory hounds who play MW and CS type games are probably not going to like it because nobody will recognize them as "elite". If they adapt they could be huge assets to the game, if they don't and instead try to play MAG as a typical FPS than they could hinder it. If they leave the game than the number of players is reduced and it could make for dwindling support.

Yes, I think this is the key point. For what it's worth, I think I worked harder here than any other FPSes. Because of the way the maps are designed, you'd want to stake your claim on some locations so that your campaigns can run smoothly (or smoother).

People who want cheap kills may not appreciate the game. People who want to relax may not like the game. May be because the game is new, I had to think of different ways to surprise and get rid of the enemies.

I got kicked by my squad once for team kill unfortunately (Ha ha).
 
The reviews have me slightly worried and it's not because of the game itself but the players who could ruin it. I have a feeling MAG is going to cater to a smaller FPS market, the glory hounds who play MW and CS type games are probably not going to like it because nobody will recognize them as "elite". If they adapt they could be huge assets to the game, if they don't and instead try to play MAG as a typical FPS than they could hinder it. If they leave the game than the number of players is reduced and it could make for dwindling support.

The reviews I have read don't tell me much but I'm hoping they release a small patch that includes some SP training and other minor updates to put more polish on the game. Some are going to play the game solely so they can get recognized for the level they attained/skill points earned, if they want that prestige but are good team players then by all means keep playing.

My hope is that the large amount of players means vehicles wont be as over powering to typical grunts as they are in other games. I prefer to be a foot soldier but never liked the fact that someone (usually the same people) only interest was to get into a plane, tank or other vehicle because it offered the easiest kills. With so many people playing the chance of me being singled out is reduced just like in a real war.

All the current reviews have something in common. They all say MAG is a game with a lot of depth to it and needs players to work together to win, yet ironically they can't be bothered to wait until most players figure out how MAG works, and are judging MAG based on the beta and a one day review event.

Neither Sabotage or Suppression has vehicle. Domination and Acquisition do have vehicle's. The only vehicle you can have full control of is the APC, which only has one gun. If your attacking it depends on your starting point wether or not your get an APC, and it's one for the whole squad, with most squads not getting one. Defenders have APC's in the back of their base. And you can destroy their spawn if you want to. Other vehicle's can only be controlled indirectly. Plane's can be ordered to do bombing run or drop paratroopers. Heli's are a forward spawn point that hover in a fixed position, but you can use the guns on them to protect it because the heli's can also be taken down by enemy fire. All in all you'll be fighting as and against foot soldiers most of the time in MAG.
 
I went through the basic training guide. Didn't get to look into the economics side of things.

How do I upgrade weapons ?
Like this one: http://www.maggameguide.com/gun/12-gauge-pump
It says 600c.

I don't remember seeing any currency except for my upgrade points. Are they the same thing ?

Would like to earn a sniper and a shotgun post haste.
[size=-2]... and a med kit ![/size]
 
Check your skill tree. As you level up, you get skill points, which you can then spend on your skill tree. Each of the weapon trees have weapon upgrades in them. In the beta you needed two points spent in a tree to unlock the next one, might be different in full game.
 
I went through the basic training guide. Didn't get to look into the economics side of things.

How do I upgrade weapons ?
Like this one: http://www.maggameguide.com/gun/12-gauge-pump
It says 600c.

I don't remember seeing any currency except for my upgrade points. Are they the same thing ?

Would like to earn a sniper and a shotgun post haste.

You can put the upgrade on your weapon in the Armoury. For every loadout you can spend 3400c on it. Better weapons usually cost more credits, and upgrade's like the forcegrip or reflex sight cost extra. Basically it's another way for the game to balance out the equipment between players.
 
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