RancidLunchmeat
Veteran
Anybody visualizing four players trying to play this game at the same time on a "normal sized" tv in a "normal sized" room?
RancidLunchmeat said:Anybody visualizing four players trying to play this game at the same time on a "normal sized" tv in a "normal sized" room?
Powderkeg said:I've never said that, and I challenge you to quote me where I did.
That's nice. Let me know when you start making underhanded casts with that controller while you are sitting down, OK? I sure would like to hear how you managed to lower your arm down with the seat in the way.
it does use the accelerometer in the nunchuck unit as well for juking.
NANOTEC said:Well not directly but you kept imagining unworkable schemes without any realworld hands on knowledge of the remote for FPS.
There is no reason to do a underhand cast because the game doesn't allow you to fish on a pier or from above. Also the fishing controller is fairly top heavy for continuious underhand casting so it wouldn't work very well. Third the Wii remote will likely be very balanced and lightweight, unlike the fising controller allowing effortless underhand gestures regardless of the type of game.
Wii Madden requires an underhand swing to kick the ball. Therefore, it's more complicated than your fishing controller and requires you to move in ways your fishing controller doesn't. Therefore your comparison is worthless.
RancidLunchmeat said:Anybody visualizing four players trying to play this game at the same time on a "normal sized" tv in a "normal sized" room?
I didn't say EA should give it a different name. I was clearly talking about how they classify it. Madden Wii is a port, despite what EA says.NANOTEC said:So instead of Madden Football, EA should call it Joe Montana Football so that it wouldn't be considered a port? I mean how many football games can you make differently? EA will always have Madden Football. If you want to call the Wii version a port then every Madden to date is a port of an earlier version.
Acert93 said:I understand why they want to do the throwing motion and such, but my throwing arm is, well, trashed. Literally. Chronic subluxation from a number of dislocations pre- and post- surgery. I was hoping more for a "point" system, something like the current QB vision and left/right movements would pan left and right, and how far you pointed it up/down would determine distance. This would be more of a "manual" passing--just place it on the field like a real QB. Trigger to initiate the throw, with movement during the pass being able to adjust the pass some. Probably not a good idea...
One nice thing with Madden and Wii is that the game could become First Person for the QB. Panning Left/Right could change your field of view, and when you find your receiver, hit the button and "throw". Or hit the buttons to change what receiver you are looking at. But a first person view would be really cool! I could see a lot of play elements being added here, like narrowed vision and such. This would put you in the game and open up some nice RPG like elements down the road.
Ditto for running. Numchuck to move your player, but use the wand to look left/right.
Sports games should be a blast on Wii. All kinds of options for baseball and basketball and hockey games, golf and tennis look like pefect fits. The question is will there be enough sport fans who jump aboard Wii, and will companies design for casuals OR will they design the games for the rabid sport fan base. Easier to use, but deep game that is immersive... or just fun pick up game with little depth meant for a more casual audiance?
I guess the good news is if they are just using the current Madden engine all the stats, franchise, league, etc... stuff is all in place. They can upgrade the graphics and AI and add the interactive layer and focus on that. So there is no reason the game should not be very very robust. If they cut a lot of stuff... tsk tsk tsk
Not even the best controller can make a boring sport fun.thenefariousone said:Or make stealing bases in baseball any better?
thenefariousone said:Actually - I disagree about sports games being a blast.
With the exception of tennis games and golf, only certain sports games in certain situations would be a blast with the revolution controller. Most of those situations are areas where someone is only doing something on offense, or in a skills competition.
Although the controller provides a lot of freedom, it's not well suited for playing offense or defense in baseball, basketball, football, american football, rugby, or most team sports. However - since so much money is made in the sports genre, nintendo will try to find a way.
Your example of being QB is great, but what about kicking field goals and running plays?
What about american football on the defensive end?
Or make stealing bases in baseball any better?
In addition, in sports games today, one has the option of switching to various players while playing. How would quick camera angle changes be dealt with?
mckmas8808 said:Why is it so hard to remember what button to push on a PS2 controller to juke? And wouldn't you have to remember which way to twist and turn the Wiimote to do the same thing?
On the PS2 controller it's only "one" small button.
Powderkeg said:Some of us have this thing called an imagination. You see, we can read a discription, and imagine ourselves performing the same act. Then we can imagine what 1-2 hours of performing that same act would be like, and can come to a pretty fair and usually accurate idea of if we would enjoy it or not.
Teasy said:On the contrary, imagination is the very thing you don't seem to have, all you can see is the familiar control methods you've used for years. Anything past that and you can't imagine how it might work well. Oh and your little analogy was, frankly, inane.