RancidLunchmeat
Veteran
NANOTEC said:Maybe we should wait for E3?
Before what? Posting interviews from Gamespot about the Wii?
Bad! Titanio! Bad!
Or we should wait before commenting on the articles posted?
Bad! Everybody who posted! Bad!
NANOTEC said:Maybe we should wait for E3?
OtakingGX said:but seeing as EA's sports games sold the worst on Gamecube, maybe they're ready to try something different to get people who typically won't play their games to try them out.
RancidLunchmeat said:Before what? Posting interviews from Gamespot about the Wii?
Bad! Titanio! Bad!
Or we should wait before commenting on the articles posted?
Bad! Everybody who posted! Bad!
I think they're going to release a very similar game (same team names and play mechanics) on Xbox 360 and PS3.RancidLunchmeat said:If you can see how sports fans would be up in arms over this, but EA is trying to attract the non-sports gamers with this version, then aren't they also ignoring the "real" sports fans?
Or are they going to make it so you can use a standard controller setup if you want, which means people will use the wiimote for a bit, then switch over to the standard controller scheme. Which makes the wiimote, for this game at least, a gimmick. Which is the primary fear of those who have doubts about the new controller.
Teasy said:Well, I'd never have guessed that you would think that idea was a gimmick Powderkeg.. I'm geniunely shocked. You being the fair minded person that you are I was sure you would wait until you'd tried it before commenting.
Powderkeg said:Some of us have this thing called an imagination. You see, we can read a discription, and imagine ourselves performing the same act. Then we can imagine what 1-2 hours of performing that same act would be like, and can come to a pretty fair and usually accurate idea of if we would enjoy it or not.
Powderkeg said:Some of us have this thing called an imagination. You see, we can read a discription, and imagine ourselves performing the same act. Then we can imagine what 1-2 hours of performing that same act would be like, and can come to a pretty fair and usually accurate idea of if we would enjoy it or not..
Inane_Dork said:I don't get how EA can say the game is not a port when that's exactly what it is. They took Madden, kept it constant and saw what they could do to make the platform bend to its needs. When you look past the immediate control layer, it's the same game. How is that not a port? All the fru-fru gesture interpretation to accomplish what you can already do with a regular gamepad.
Don't get me wrong, as this is the kind of game the Wii needs to remain viable (god I kill myself ) as a platform. I just object to EA calling it anything but what it is: a port.
fearsomepirate said:Also, just because he didn't mention defense doesn't mean there won't be any defensive controls. Geeze, guys.
NANOTEC said:Weren't you the one who also imagined the controller wouldn't work for FPS? :smile:
I've played SEGA fishing games on my DC for hours using the fishing controller without any problems. It's just like real fishing where you sit there and cast and reel for hours. The game requires casting the controller and reeling too just like the real thing..not a problem. You must be really out of shape or boring to want to use a regular control pad for something like that. Heck everyone in my family loves using the fishing controller from kids to grown ups.
hupfinsgack said:And some of us obviously don't .
Seriously, I don't see how this control method is more repetitive than a normal control scheme. In every game there's only a limited amount of moves. Wether you move the whole remote-nunchako thingy or push the control stick and push 2 buttons is entirely irrelevant. I could understand if you say you'd get tired after a while from holding the remote for several hours or you'd feel stupid when "throwing" the remote, etc., but that's just utterly ridiculous.
NucNavST3 said:What about the control scheme says that you will still not need to remember those same features, "for practically every major kind of position", and how does the remote makes these things more intuitive in your opinion?
IGN Wii: So you're using the free-hand style pointer. How are you using the nunchuck unit?
John Schappert: Well, it controls how you move your player.
IGN Wii: Does you use the trigger buttons on the nunchuck unit?
John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.
IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?
John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.
IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?
John Schappert: Yes, we are. I think it's a little early to talk about how. Right now, these are the core mechanics that we've been working on getting them right. And I think you'll see further refinement there, but I think we're pretty happy with how Madden will be experienced on Wii.