Tap In, tell them to add a, "Run clock" feature and I will buy it
I hate how in Madden that you don't get a realistic play count. A normal NFL game runs 100-120 plays a game (give or take). After I select a play I should be able to hold down a button (e.g. "A") and accelerate the clock to, for example, 7 seconds. This would, in turn, allow me to run 15 minute quarters and give a MUCH better pacing to the game. The game wouldn't be longer per-play but it would correct a LOT of statistical issues. Further, it would allow those of us who like controlling the clock the ability to do so in a sensible fashion. People get TICKED online if you run the clock because, if you are good, you can run out a full HALF (10 minutes) *easy* if you are accomplished at the ground game.
On the flip side this would add a lot of potency to no-huddle offenses and, with some mild tweaking from EA Tiburon, could have an offset: if you run your team too hard you may not have the wind to finish strong and/or open yourself up to fatigue related injuries. Of course teams like the Colts, that run a no-huddle, would have players with increased stamina (as well as more staff to augment this approach) to offset these issues.
This isn't much different from how a team switching from a 4-3 to a 3-4 needs to adjust their staff and philosophy. This is such a SIMPLE concept, but substantial to real football simulation. 20 years and after me forwarding this complaint to them they still aren't listening!! Btw, I played the first Madden back on the PC where you had a timer for passes and aimed with your mouse.
Hopefully things pick up Tap In so you can crush me in a game this season
I think my last Madden was 2004 on the consoles (GCN) so I should be an easy target. I was hoping this version had full online leagues with fantasy drafts so you could get 4-8 of your pals together for your own custom skirmishes. Man I miss FrontPage Sports Football!