Yes.
Well, I've just gone and reviewed a number of movies of titles I've been interested in including these three XB360 JRPGs, and I have to say the Japanese way of doing things has inadvertently disappointed me no end. Having heard this game was realtime, I grab the Gametrailers footage. There was only one, marked as an intro and not gameplay, but I foolishly thought 'if this is the one they're talking about, I'll take a ganders.' Of course it was fantastic, and of course it was CG. So when it cuts to the actual game, one guy and a horde of mostly static clones, suddenly it's lost all it's lustre. As stills, graphically they look pretty high quality, but the gameplay footage, lacking any whizz in the actual gameplay and having been introduced by some high-drama CG, it's a case of setting hopes for something that's not going to be delivered on (gameplay, not so much visuals).
Similarly watching BD, there were some awesome visuals there that I was thinking 'wow, they got pretty much CG quality going on there. That's really impressive.' And then interspersed there were a number of frames, tiny little segments, that didn't seem the same quality. My feeling is they've mixed game-engine with CG footage into a montage, and the actual game I'll be comparaing to the best-looking visuals from that trailer probably won't look so swish.
I really don't like that, and I think it's mostly a Japanese thing (are SE entirely to blame?). In western games it's more common to use game-engine than CG trailers in my limited experience. GOW or HS don't jump to expensive render-farm footage and then drag you back down to the limited realtime abilities. I'm happy to accept the limits of realtime visuals when they're shown for what they are, and for some reason I'm happier with mo-cap game-engine even though the animation is beyond the real game. Mixing in CG just keeps reminding me how real-game is by comparison! FFX I think was my first taste of this and most games I play avoid it. I don't mind render story-scenes either. They're obviously separate from the game. eg. XMen Legends, when it cuts to a movie cutscene, you know it's in story mode and that's different to game mode.
How did everyone else feel? From all that action based, mixed up, dynamic combat, with the hero slicing and dicing, to suddenly being dropped into a turn-based combat that wasn't even showing the real combat, didn't you feel someone had accelerated you to 150 MPH in 15 seconds and then suddenly applied the brakes to take around a almost straight track at 30? I was expecting the guy to go through some fantastic HS/GOW (the original PS2 GOW and not the XB360 GOW!) style realtime gameplay.
Note to self - never check out trailers! Wait for gameplay vids!