Live anywhere ushered in by Win Mo 7 ?

That's true, but what I often here from people when it comes to phones is who cares about games? In other words, as far as becoming a major player games are not really the main determining factor. As long as there are some decent games apps, the usual solitaire, defense type games, etc, then it won't be a major issue. More important is stuff like cloud, tethering, choice of real keyboard or no keyboard, stability, etc...

In my case I have an iPhone currently and I do have some games on it. But issues like no physical keyboard, no tethering ability, no multi tasking, atrocious iTunes, etc, are pushing me to other phones even though I know there won't be as many games on it.

Having said all that, if games do matter significantly then ironically MS waiting so long to bring out a good phone could be a big advantage as their base spec should be really high, so all games will support it compared to say iPhone where 3gs is rarely supported on games.
Yeah, that's my point. The base spec for WP7S is going to make it very good for gaming. In a way, it's like the iphone model, as the unified (base) and singular hardware spec of the first gen model is the reason why gaming is a big deal on it.
 
I have these features on my jailbroken iphone. Any reason why you're not jailbreaking?

The usual reasons, I don't want to risk bricking the phone, voiding the warranty, having to re-jailbreak it in case new versions of iTunes disable it, etc. I just don't want to muck around with that kinda stuff anymore.
 
The usual reasons, I don't want to risk bricking the phone, voiding the warranty, having to re-jailbreak it in case new versions of iTunes disable it, etc. I just don't want to muck around with that kinda stuff anymore.
You're really choosing to be ignorant about it, I am a big advocate of iphone jailbreaking since it's extremely easy and since anything you can do can be brought back via DFU restore, there are no warranty issues. If you can turn on your phone, you can restore to non-jailbroken condition very easily, and if you can't turn it on, there's really no way they can tell it was jailbroken :) I'm telling you, you're missing out on half of what the iphone offers because of this.
Also only thing that will disable your jailbreak is new iphone firmware update, new versions of itunes don't do anything. Since you can choose whether to apply an update or not, this is a non-issue. The only OS version updates that matter happen yearly, small updates can wait.
 
So does anyone think they are just too late with this? Live on phones seems uber cool to me, but I wonder if they are just too far behind to catch up in the phone space. Apple and Sony aren't really threats, Apple's restrictive practices will always limit their potential and Sony can't be trusted to put together a proper long term business plan that isn't full of holes. But Google seems really on the ball with their phones and long term plan, plus they share app revenue with phone partners and don't charge OS licensing fees. Makes me wonder if Android will totally take over. Microsoft has come from behind before but that was only against easy foes like Apple who like to shoot themselves in battle, they haven't really faced a hungry foe like Google before.

At the very least they will offer xbox live gamers a way to allways stay connected to live and take it on the go. I can see it being popular with teenagers.

I want it because my zune hd has been the best mp3 player i've ever used. The interface is really slick and easy to use. I want that in my phone.

All they really need o do is use the touch hd 2 as a base and make the majority of phones like it and they will omve alot of units
 
In my case I have an iPhone currently and I do have some games on it. But issues like no physical keyboard, no tethering ability, no multi tasking, atrocious iTunes, etc, are pushing me to other phones even though I know there won't be as many games on it.

I don't think I'll ever want a phone with a physical keyboard again. The iPhone's keyboard is one of the best keyboards I've ever used (and I've had my share), and any space taken by a physical keyboard should be used by extra screen space instead, because that's much more valuable to me. I think it's just about perfect and I don't even miss auto-correction, although it would have been nice if they'd included dictionary features, so you could at least use it if you wanted to. ;) (one of my few complaints).

Also, I don't miss the multi-tasking at all, and iTunes doesn't really bother me either. It does a good job of making sure your phone is backupped regularly at least, and being able to sync my music and especially purchases over multiple devices works very well too (currently my iPod Touch and my Wife's iPhone 3GS). It even does a great job remembering which apps I deleted on which phone and doesn't automatically restore them. It's not perfect maybe, but it's the best I know of.

Tethering would be nice to have, but so far I haven't really wanted to use it - I prefer doing everything on the phone directly instead.
 
So does anyone think they are just too late with this? Live on phones seems uber cool to me, but I wonder if they are just too far behind to catch up in the phone space.

It's quite possible that it may turn out to be a slow burn type of adoption. Live integration could be key in that if properly leveraged and implemented. Especially with regards to gaming.

When you look at the millions of teens growing up having had their entire gaming experience in Xbox Live, the phone will be a huge draw to those people and quite possibly the key feature they'll want in a phone.

Looking at businesses, having Office integration is a big attraction also.

Throw in social networking integration to attract other segments. And again Live integration if they can transition casual XBLA games to the phone. Throw in Flash support and that's another advantage over iPhone.

Likewise, it won't (or at least shouldn't) be tied to any one carrier as multiple phone manufacturer's will be able to make it and make their own agreements with the service providers. Again more of an advantage versus iPhone than Android.

I wouldn't say it's too late, rather that the road while more difficult is still wide open.

Regards,
SB
 
You're really choosing to be ignorant about it, I am a big advocate of iphone jailbreaking since it's extremely easy and since anything you can do can be brought back via DFU restore, there are no warranty issues.

See, the problem is that for everyone that tells my how simple and pain free jailbreaking is, there is always someone else that tells me how risky it is (I've asked around). Opinions always fall into two camps, those who think it's trouble free and those that tell me to avoid it like the plague. So who do I believe? In the end I use the iPhone for personal and business so it's imperative that it be working 24/7, and the whole reason I got an iPhone to begin with was to not have to muck around with crashes, reboots, etc like on other phones. So I'll pass on jail breaking. Long term if Apple doesn't want to keep my business it's no big deal, the other phones will catch up and I'll just switch to one of them.


Arwin said:
I don't think I'll ever want a phone with a physical keyboard again.

I thought the touch screen keyboard would be enough but I'm texting far more than I thought I would, so the keyboard is becoming a bit of an issue. It's auto correct is very good, but I'm still at a mix of 50/50 typing/correcting all the time which is a bit tedious. I don't like Blackberrys that lose screen space to accommodate the physical keyboard, but I like those other phones that have a slide out keyboard that doesn't compromise screen space.


Arwin said:
Also, I don't miss the multi-tasking at all

That bugs me sometimes...like when I'm using the Trillian iPhone app and I have multiple conversations going. Then someone sends me a link. To open the link I have to close the Trillian app. So I have to tell everyone that I'm talking with to hold on, I'll appear offline for a few minutes while I check a web link and that I'll be back in a bit. I close Trillian, check the link, then go back to Trillian and let everyone know I'm back. Kinda tedious. Or I use the XM Radio app on the iPhone and I have to stop the music anytime I want to do something else with the phone. It's not a deal breaker at this point but it's kinda weak. I figure they might add multi tasking to the next iPhone OS rev anyways so it might be a moot issue soon.


Arwin said:
Tethering would be nice to have, but so far I haven't really wanted to use it - I prefer doing everything on the phone directly instead.

Tethering is the biggie for me, I need to be able to run my business anywhere which means I need an internet link at all times. It's usually not a big deal since most places have wifi, but if I stay at a place that has no internet access (say like my parents place) then it's a problem because I can't run the business. I'll probably have to pay for a second data plan for the laptop for when I travel to such locations which is a pain, because if I could just tether my phone then I wouldn't need to do that.


Silent_Buddha said:
And again Live integration if they can transition casual XBLA games to the phone.

That's the one that is really interesting to me. Since most of the code is the same (just different assets with lots of #ifdef Zune/360/Windows in code) it should be possible for someone to release a game on Live, I buy it, and I can play the same game on both my Win7 phone and my 360. It should also be possible to use cloud saves (like Steam Cloud) so that I can play a bit on my 360, then resume my game later on my Win7 phone. If they can nail down that functionality and keep it consistent across all content (just like how consistent Live currently is across the board) then that would be fantastic. The way I see it many Live games can be adapted to work on both the phone and the 360, so presto it's another revenue stream for a relatively small amount of work to developers. Very exciting stuff! In fact I think I could start a new business around it, get a team together that does nothing but convert Live games to work on Winmo7 phones. Hmm...
 
They will have to come out swinging big. W7 certainly has the potential but MS needs to understand the word PUSH! from a marketing and social awareness perspective. Normally I'd say stay away from the "Windows" name in their marketing but since the buzz about Windows 7 is so positive, they should actually run with the "Windows 7 Phone" name.

The above only applies if the product is great btw. If it's weak or on par, they'll get steamrolled with existing companies that have mindshare. If you're gonna be this late to the party, you better bring it.
 
I don't think I'll ever want a phone with a physical keyboard again.

I'd KILL for a keyboard on my ipod touch. The on screen keyboard is absolutely HORRIBLE. It's laggy as all hell, the suggestive text thing is a piece of garbage.

I'd LOVE a case for the itouch that has a sliding keyboard on the back, and a real USB port

Also, I don't miss the multi-tasking at all,

I do. I hate having to relogin to Trillian every 3 minutes.



Games on WinMo7 have a lot of potential. IF they do it right, right from the start.
Standardize everything. Have every Zune/PDA/Phone act as a standard USB harddrive, have game saves stored in a specific folder, use the same protocol for multiplayer so mobiles can play against PC/360 users, and support a universal controller on mobiles. So you can plug it into a dock and use a 360 controller. TV out and custom soundtrack support in every game would be a biggie too.
 
First game screen shots for win mo 7 on the asus prototype

http://www.engadget.com/2010/03/09/microsoft-shows-off-xna-games-running-on-windows-phone-full-3d/

windows-phone-xna-10-pr.jpg


there is a video also at the end of the link. looks really really good to me.
 
I'm loving my new N900 so far. Everything feels pretty snabby. I think the physical keyboard it has is great :) and once you get used to multitasking, you don't want to lose it. It can draw the battery dry quite fast, but other than that it's a nice pocket computer/phone.
 
iPhone is Open GL ES..

It has more to do with higher base model specs.

I've been rapidly prototyping an app in Silverlight 3 (in prep for the Windows Phone SDK I hope to get when I go to MIX 10 March 17-20th in Vegas). It's ridiculous how fast it is to make slick-looking apps in Silverlight 3.

I've made functionally the same app now on iPhone, Blackberry, Android, WebOS, and S60 and Silverlight (assuming Windows Phone doesn't complicate things) was easily twice as productive for me compared to iPhone and Android, which were themselves way above WebOS and Blackberry, which was way ahead of S60 (die, Nokia, die).
 
It looks better than iPhone games.

Is that due to running to the games running in Direct 3D rather than through the OS like on the iPhone?
no, solely due to higher spec esp higher res, iphone is 480x320 IIRC, I have no idea what the new phones will have but it will certainly be higher than that
eg the new andriod phone (nexus one) has a resolution of 800x480 which is far better than 320x480 :)
 
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iPhone is Open GL ES..

It has more to do with higher base model specs.

I've been rapidly prototyping an app in Silverlight 3 (in prep for the Windows Phone SDK I hope to get when I go to MIX 10 March 17-20th in Vegas). It's ridiculous how fast it is to make slick-looking apps in Silverlight 3.

I've made functionally the same app now on iPhone, Blackberry, Android, WebOS, and S60 and Silverlight (assuming Windows Phone doesn't complicate things) was easily twice as productive for me compared to iPhone and Android, which were themselves way above WebOS and Blackberry, which was way ahead of S60 (die, Nokia, die).

Interesting, I was interested in getting into iPhone app development, but there's no Windows SDK.

What do yo use to develop for Silverlight? Is there a special version of Visual Studio or something?
Has MS mentioned the cost of publishing apps for the Windows Phone Marketplace?
 
I haven't heard anything about the costs for publishing apps. There's a fee already for Windows Mobile Marketplace ($99 a year?) which is the same as Apple's, IIRC. I bet that won't change.

Silverlight is primarily developed using Visual Studio with the Silverlight SDK. If you want to try it out, download Visual Studio 2008 Express (it's legal + free) and then download the Silverlight 3 SDK (also free).
 
I haven't heard anything about the costs for publishing apps. There's a fee already for Windows Mobile Marketplace ($99 a year?) which is the same as Apple's, IIRC. I bet that won't change.

Silverlight is primarily developed using Visual Studio with the Silverlight SDK. If you want to try it out, download Visual Studio 2008 Express (it's legal + free) and then download the Silverlight 3 SDK (also free).

Ah, ok thanks. I thought they would use Visual Studio 2010?

Is Silverlight like Flash where the GUI/graphic design tools are built into the SDK or will you have to import such components?
 
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