I'm having a bit of an argument on another forum I hope the pros here can settle:
I'm of the opinion that the number of zombies in a scene in Dead Rising (whether 360 or Wii) is limited by performance considerations. That is, more zombies could easily be dropped into a scene, but aren't because of what it would do to the frame-rate.
He's of the opinion that the number of zombies is a hard limit in memory. The implication being, if the Wii (or 360) had more memory - everything else being equal - the developers would be able to put more zombies on screen.
Who's right?
The way I would answer this question is that Dead Rising is a first gen/year 360 game and thats what the game devs were able to do but that in no way actually indicates any real use of that console's power.
Because the PS2 had similar issue in first year versus last year, and so did XBox 1.
My opinion would say that a game like Dead Rising will be completely eclipsed four years from now when game devs are fully using the dev tools because of experience and familiarity as well as the dev tools themselves getting revised and made to be more efficient.