I'm having a bit of an argument on another forum I hope the pros here can settle:
I'm of the opinion that the number of zombies in a scene in Dead Rising (whether 360 or Wii) is limited by performance considerations. That is, more zombies could easily be dropped into a scene, but aren't because of what it would do to the frame-rate.
He's of the opinion that the number of zombies is a hard limit in memory. The implication being, if the Wii (or 360) had more memory - everything else being equal - the developers would be able to put more zombies on screen.
Who's right?
I'm of the opinion that the number of zombies in a scene in Dead Rising (whether 360 or Wii) is limited by performance considerations. That is, more zombies could easily be dropped into a scene, but aren't because of what it would do to the frame-rate.
He's of the opinion that the number of zombies is a hard limit in memory. The implication being, if the Wii (or 360) had more memory - everything else being equal - the developers would be able to put more zombies on screen.
Who's right?