Uncharted 4 had a really troubled development too, but anyways.
Except for the lighting, which sucks in comparison to ND's games. For a survival horror 30fps with better graphics would have been better.
Compared to Uncharted, RE is a far more linear game with much more simplistic action scenes. It's not comparable... there is no game running at 60fps this gen trying to do what ND do in their games.
I thought it goes without saying U4 and RE2remake are not the same exact game. And you guys are right that U4 has often much larger scope and complexity. I'm not trying to diss ND nor start a "which game is better" fan-boy flame war. They just have similar levels of detail and rendering and asset quality, with slightly different trade-offs for each.
I'm just happy that we've got a game with this quality level shooting for 60, even if it misses the target here and there. If they mantain that mindset into next gen, I'm sure they'll be able to improve quality and scope while actually hitting the framerate target constantly on base HW.