Played the game multiple times now, and gotta say: Phew, what a game!
The Uncharted series have always been a guilty pleasure for me. "I know the games are good, but I know it's easier to make a game this good when it is this much controlled and scripted, but damn even when things are this scripted most devs would screw up. Yeah, but games are abou freedom..." That's kind of what goes in my mind about those games, and LoU does not change it. It follows pretty much a very similar game design and development style to the Uncharted series, but with a very different theme and tone. Even the improvisational gameplay found here was also part of Uncharted, its just the scarcity of resources that makes it happen more often in LoU than it did then. What LoU does is have a much better story. Uncharted games had great story telling. Great cutscenes and animation, with awsome dialogue and pacing. The game's story naturally led up to gameplay scenarios and those naturaly help tell the story. Something few other devs acomplish so gracefully. But in the end it was all a indiana jones style adventure. Nothing that would realy make you think too much, or get you invested emotionally. LoU changed that.
I DID CRY on the opening. How did Naughty Dog manage to make the death of a girl that was on screen for less than 15min and that I KNEW was going to die from the beginning be so impactfull is astounding. It just goes to show the power of Interactiveness. No movie can touch that. Even the death scene in itself was a little on the clichè side "don't do this to me. Don't do this to me" how many times did you see that in movies? But the execution sold it, the actors, the artists, the animators. And in the back of my head I was thinking "shit, this is what gaming is all about for me, this kind of moment, is what I always wanted to play" no kidding, I really thought that. Since I played Half Life or Ocarina, or MGS, or hell, when I played Monkey Island, I knew games could grow up and go deep. And LoU is it... for now. You see, Half Life was it then, and so was MI... I can't wait for the future. If this is what great devs can pull off now, imagine the kinds of stuff they will do in 10 years. This opening, where all I did was walk around, no shooting, no fighting, to me, was the best moment in the entire game. I think we are reaching a point when we will be able to have a game without a single zombie or military guy or alien, without a single shootout, or any fight, or any jumping. A game with human interaction, dialogue and everyday actions, and have it be as entertaining ( or MORE entertaining, for me at least ) than whatever we have today. But no some bullshit like Heavy Rain. I am thinking more like LA noire, but without the rigid gamey mechanics.
The second best part of the game, was being escorted by Ellie when Joel is hurt. Again, pretty light on actual gaming action, but extremely powerfull because of the context.
It takes balls to develop a game were a 12 year old kid gets shot in the very beginning, and where a 14 year old one has to protect a 40 something guy by killing other adults while one of them says "Those people you shot were my friends you asshole". You can't put that in a game unless you are sure your execution is gonna be flawless. One misstep and your game can seem terribly insensitive.
And the ending was the cherry on the top. Joel's final slaughter of the hole military trained firefly crew was a little tough to swallow ( the problem of making a too good of a game, is small flaws that would have been forgiven in lessen work sticks out much more, and I bet the devs only realise them late in the process) but the cold blooded execution of the surgeons while being called an animal, and the final conversation with Ellie won me over.
My impressions of the ending seem to be very different of those of many people here though. Some sided with Joel, or at least understood him. Some saw it as a happy ending even. The idea of a father's love being more important than anything would make sence in a Uncharted game, or in a pre-infection earth. These are tough people, they do what it takes to survive, and Joel's atachment to Ellie is more of an egoistic need of peace of mind for himself then actual care for the girl. To me it was one of the most cynical, dark and pessimistic endings I've seen in any game or movie to this date. haha, maybe not, but that I can remember right now at least...
To save a girl that was supposed to be dead in the first place (nobody else got a second chance after being bitten) he killed dozens of the firefly, the doctors and their leader, which considered killing Joel when he and Ellie were rescued, but decided to spare him. Joel is latter given the opportunity to spare her, but he doen't think twice before executing her. Latter Ellie herself admits she not only expected her sacrifice was a possibility, but that she even kind of wanted it, as she felt guilty for the deaths of others, her best friend, Tess, and the little boy and his brother. That became even clearer when I replayed the last chapter. Joel is unusually talkative then "When we go back to Boston I'll teach you to play the guitar" and Ellie is more quiet. It's as if she is expecting those to be the last days of her life. She really wants to get to the fireflyes and do whatever it takes to find a cure. "There is no halfway with this. After all we've been through, all I've done... It can't be for nothing" - in her words. But Joel does indeed make it be for nothing. His early chit-chat shows how uninterested he is in the whole vacine thing, which Ellie makes very clear that is a big deal for her. Just AWESOME. No better ending for a story about survival, struggle and humanity. The infection first strike was on humans biological weakness: their health, the second strike was on humanity's organization: society's fragility. And the last blow was on the third: human emotion. The reanimated heart of a father that had hidden himself in a shell for 20 or so years after the loss of his daughter was enough to hold back the salvation of his entire kind. It is ironic, it is harsh, and it's almost comic. I feel like even the final chords in the game's theme song hold a bit of the irony and cynicism of this ending twist to them. And the coolest thing is: the rest of the universe does not give a shit. Plants are growing better than ever without people populating their cities, giraffes and monkeys can roam free in the streets. It sure puts things into perspective.
Great work all around.