I try to be objective no mather what machine or game. I can point out flaws in PC games to such as to aggressive LOD and more. But I mod the PC games I have to fit my hunger for graphical IQ with such things as changing LOD, draw distance, detail and more. My singleplayer BF2 has average 1.2 million/polygons per frame...
Just trying to be helpful...
In that case thanks.
It is very obvious by looking at the videos. The soldiers always walk slowly against the dragon in a frontal attack with the same posture for all soldiers. Some back of from the dragon with the same "sneak" walk speed. Imagine the soldiers throw themself to the side to evade, kneel and use the shield as full body cover. They all die the same way, lie down dead on the ground in the same posture, die in almost the same posture...
That is true that many of the soldiers move in sync to save processing power (like in TW up till Rome where de-sync was made optional) but isn't that more a sacrifice for allowing more random events (fast moving enemy dragon) and budget restrains (motion capture sessions can't be cheap).
I thought it was more about how the AI acts, it does move back, forth and to the sides trying to attack the dragon from the side/behind unless the dragon is in front of a square where the soldiers then just keep formation and move forward (at least that's how I
interpret the videos).
To me Lair just doesn't seem like the kind of title where we can ask for more elaborate AI (I do not have that high expectations for CELL), that task should be for soly land based army vs army games like the next instalment of Total War or Kingdom Under Fire (I so hope they'll keep the huge battles, been playing it since it was an RTS on PC)
Indeed, but then all of the worlds population would have spoken French by now...
LOL, quite a nightmare.
Had I known French was a language then I would have taken a different class in high school.
The dragon doesn't move fast all the time. And I actually watch the videos both in full speed and slow-motion.
So do I
A geeky pair we are.
Crysis may be the graphically most advanced game but that doesn't mean other games are bad for that. If that was the case then I wouldn't be playing any other game on PC or console and be very pleased with the graphics. GoW is a pearl, looks great but shure it has it's flaws as all games do including Crysis. And some games have flaws that stand out quite a bit to.
Agreed.
I'm only defending the engine, as a game there's many other upcoming titles which I'm much more interested in.
Haven't seen any graphics from Fable yet the ideas behind it really have me going though Peter should be slapped for some of his ideas.
But in the end isn't this a more technical forum to discuss games deeper?
True and it is also the reason why I defend Factor 5's engine for lair, something I wouldn't have bothered to do in other forums.
We can make statements like that the fire is horrible and the fluid dynamics could have been better but in the end we should keep in mind that it's only being made by ~80 people (in comparison 160 are working on Crysis; according to my knowledge) and it's confined to run on a PS3.
Factor 5 isn't standing back for the other devs but are pushing the PS3 really hard (in comparison).