Bouncing Zabaglione Bros.
Legend
AzBat said:So what specifically caused the rift? I suspect the interpretation over Microsoft's DX9 precision specs. NVIDIA probably wanted there to be shaders that used all 3 precisions(FX12, FP16 and FP32). When Microsoft made the minimum FP24, FM and other beta members pretty much concurred. This is what I believe led to NVIDIA's insistence that games will optimize for their hardware and it wasn't fair for them to be handicapped in the benchmark. I'm not actually saying I agree with NVIDIA, but I think it does help explain why NVIDIA had such a problem with the benchmark.
Nvida had a problem because they were no longer getting good scores on the upcoming 3DMark2003. NV30 was late and in crisis, and had been totally overtaken by the R300. If they couldn't own the benchmark, they set out to destroy it. If they were getting good scores out of the box, Nvidia would not care one jot what the DX9 spec says.