Rev,
I think it is a nice way to split off side discussions that are closely related to technology and hardware discussions, and I think that is what this thread does...its title is clearly stating what it is about, and if it doesn't interest it would be easy to skip based on that title.
And I disagree with your premise about game benchmarking...I think it held some merit before shaders, but I think standardized instructions for graphics output make 3dmark 03 much more directly useful...the shader execution in 3dmark 03 is much more directly pertinent to other games using shaders than what have been termed "synthetic" benchmarks before. I've given my reasons in prior discussions about 3dmark here.
I think it is a nice way to split off side discussions that are closely related to technology and hardware discussions, and I think that is what this thread does...its title is clearly stating what it is about, and if it doesn't interest it would be easy to skip based on that title.
And I disagree with your premise about game benchmarking...I think it held some merit before shaders, but I think standardized instructions for graphics output make 3dmark 03 much more directly useful...the shader execution in 3dmark 03 is much more directly pertinent to other games using shaders than what have been termed "synthetic" benchmarks before. I've given my reasons in prior discussions about 3dmark here.