This was one of my fave demos from the Playstation Meeting, and I can't believe there isn't a thread about it already
Anyway, if you haven't already you should check it out here:
http://media.ps3.ign.com/articles/635/635527/vids_1.html
Bear in mind that IGN's footage quality has been fairly crappy across the board with these Playstation Meeting demos. The colouring is off, and a detail has been washed out. This is what it's supposed to look like:
There are more, smaller but better shots here too:
http://www.gamecity.ne.jp/koeiinfo/
Also, some info from Gamespot (http://www.gamespot.com/news/2005/07/22/news_6129611.html):
Doom3-ish style trickery? Even still, 1.5m polys for a "hi-res" version of just the face is pretty impressive.
It seems media from this conference is fairly scattered, so if you have any more good pics from this demo, please share them here!
Anyway, if you haven't already you should check it out here:
http://media.ps3.ign.com/articles/635/635527/vids_1.html
Bear in mind that IGN's footage quality has been fairly crappy across the board with these Playstation Meeting demos. The colouring is off, and a detail has been washed out. This is what it's supposed to look like:
There are more, smaller but better shots here too:
http://www.gamecity.ne.jp/koeiinfo/
Also, some info from Gamespot (http://www.gamespot.com/news/2005/07/22/news_6129611.html):
After Bandai, Koei showed a real-time demo of its PS3 game, Ni-Oh, which featured a Dynasty-Warrior-esque character fighting multiple enemies. Pausing the game and changing the camera angles, Koei chairman Keiko Erikawa zoomed in on the character's face to show its detail, which even showed the pores on the skin. Flanked by an assistant wielding a PS2 controller, Erikawa explained that with the PS2, developers were able to allot about 1,000 polygons on a character's face. With the PS3, Erikawa's team was able to allot up to 1.5 million polygons. Erikawa explained that additional polygons allow for more subdivision surfaces, allowing more wrinkles and personalities to the face. Erikawa also zoomed in on the door of the room in the demo, and showed how the PS3 allows the reflection on the floor to change naturally when the camera's angle is shifted around. Like Bandai, Koei developed its demo using its self-produced program engines for the PS3. "Our challenge will be to create a game that is as high quality as the graphics the PS3 can create. We look forward to the Tokyo Game Show," commented Erikawa at the end of her presentation.
Doom3-ish style trickery? Even still, 1.5m polys for a "hi-res" version of just the face is pretty impressive.
It seems media from this conference is fairly scattered, so if you have any more good pics from this demo, please share them here!