Kinect is not required to be plugged into the xbox one

Did you actually process the numbers here? That's close to 50% per xbox household with all the multiple units sold. Just for exclusivity sake the killer Kinect game would have generated sales you couldn't with normal 360 games because the market competition is a lot fiercer for normal 360 games.
So, I really don't buy into this spin.

Assuming your math is correct, which is debatable, Kinect 2 is far more capable hardware on a much more powerful box. The 360 didn't have much to spare for the Kinect workload and the old Kinect technology is less precise and accurate than the new time of flight technology.
 
Now that is another step in the right direction, I'm glad MS is trying to be somewhat reasonable.

But yes, they have one final step left to take... :devilish:
 
so if they're gonna do this might as well do the 399 kinect free sku.

paves the way, at least. probably remains to be seen if they do it.

if the 500 kinect one sells well then they wont bother. if they have struggles they eventually might.

also, as always there's a downside :(


Disappointed that developers can't assume every Xbox One will have a turned-on Kinect. Not that I expected most to take advantage of it ...

Matt Leone ‏@LattMeone 1h

... but I've spent far too much energy daydreaming about @HIDEO_KOJIMA_EN messing with my head to let this dream die.
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Matt Leone ‏@LattMeone 1h
 
aye , so many people think they are winning something with MS changing these things but all I see is another 8 years with us stuck in in 2005. Its quite scary for me but at the same time the pc is starting to take off again with the rift on the horizion so maybe it wont be that bad
 
The change to allow the console to function with a more bare bones interface without Kinect was something I thought would be a reasonable compromise some time ago.

Players are way more likely to have spare controllers on hand if one breaks because there are ready scenarios where more than one controller makes sense. There's far less reason to have a spare Kinect, and controllers being more abundant in retail should increase the chance of success for an unplanned jaunt to the store.

A compelling futuristic control interface doesn't need to make itself a single point of failure to make it compelling.
 
Just like the PS4 should be called PS3.05? Give me a break. :rolleyes:

I haven't really seen anything from the ps4 that pushes things forward apart from its graphics.


The xbox /ps2 to ps360 was really the maturing of online gaming on the console front.

This gen the xbox one was poised to take great strides with digital downloads and increasing consumer rights with digital copies with a more steam like approach . Gamers fought to get rid of that.


Now the Kinect which seems to be next on the chopping block. That seemed poised to change how we interact with our consoles.


I'm not happy at all with the changes that are happening.
 
I don't buy that reasoning at all. The user base isn't split, everyone has one. All they need to do is plug it in to play the game. There's no additional cost.

if a $400 kinectless sku comes quickly then we will see a user base split
 
I doubt the "able to be disconnected" status of kinect will be a significant deterrent to devs. Devs will know that all of the userbase owns a kinect, even if a few who want to play that devs game might have to plug it in or enable it in the os first. That is much more likely to happen than half the userbase going out to purchase an expensive peripheral to play your game.

So long as MS leaves kinect in the box and doesn't introduce a kinectless sku for at least the first few years, I don't see much of a downside in allowing it to be unplugged. I doubt it will motivate many to buy the console who were wary for privacy reasons, and I doubt it will have a significant impact on how devs treat the kinnect. But, its a good move for PR and that never hurts. Seems like MS is intent on releasing a steady trickle of good news and PR approaching launch. Pretty good strategy IMO to erase previous poor reception and perceptions.
 
I don't buy that reasoning at all. The user base isn't split, everyone has one. All they need to do is plug it in to play the game. There's no additional cost.

i guess matt meant that you wouldn't know it was coming. but in this case kojima would "mess with you" unawares. with no warning. since your kinect was always on.

if the game is kinect required, and you have to plug it in beforehand, then you would "know" the game was using kinect, i guess.

realistically, word of such shenanigans would be all over the internet anyway, so there'd be no surprise.


if a $400 kinectless sku comes quickly then we will see a user base split


if...like i say, i definitely think ms will stick to kinect if the xb1 proves a success, which i suspect it will.

it's if the sales are weak that i think kinect-free can happen.

the point of ddr3 was to have a cost/price edge though imo. at some point a 299 xb1 vs a 399 competitor for example. that's a benefit of a theoretically lower performance design. as of now they get the downside but no benefit, partly because of kinect costs.
 
aye , so many people think they are winning something with MS changing these things but all I see is another 8 years with us stuck in in 2005. Its quite scary for me but at the same time the pc is starting to take off again with the rift on the horizion so maybe it wont be that bad
Agreed, I don't want a 2005 console anymore. Even so, as McHuj pointed out already everyone is going to have a Kinect, which is the most important thing.

This change only means something as natural as not having a paperweight if your Kinect breaks or dies for some reason, just as with regular gamepads.

I can see something beneficial there. However, if the Xbox One drops Kinect and it is not a standard, I am going to leave gaming all together.

What makes the PC unique, apart from customisation and power? :cool: Yeah, the mouse and keyboard combo.

What could make Xbox One unique? A standard Kinect. I still trust MS using good judgment.

A Kinect-less Xbox One will never happen though. :eek: Parts of SHAPE are built around Kinect, you are crippling the console by doing that.
 
aye , so many people think they are winning something with MS changing these things but all I see is another 8 years with us stuck in in 2005. Its quite scary for me but at the same time the pc is starting to take off again with the rift on the horizion so maybe it wont be that bad

It amazes me how stuck in routine people are and how resistant to change especially in a technology based hobby.
 
Kinect will not be unbundled. Period. If it is, Microsoft has no backbone.

or market realities eventually show people dont find it that compelling and they smartly recognize that fact...

i dont know that fact, until i have a xb1 i cant even say myself if i find kinect in xb1 compelling. if after a year i find the kinect features being used little, then i will be on board with a cheaper kinect free sku.

i own a kinect for my 360, and it literally sits in the closet unopened (i had one prior for a while too, so it's not like i dont know what it's like connected)! i probably would have ebayed it but saw they only seemed to fetch around $30 on ebay so there's no point. i realize it's a different scenario, but still, if anything like that pans out on xb1, they should drop it.

i bought the kinect with the idea of doing workout games on it. since that hasn't happened for whatever reason, there's no other games or interface reasons i feel like hooking it up to my 360 for. which doesn't speak well of it, at least on 360.
 
Kinect will not be unbundled. Period. If it is, Microsoft has no backbone.
Yes, they wouldn't dare! Not even core gamers are that cruel.

A Kinect-less Xbox One would destroy the console, and would destroy SHAPE. All the R&D investment would be gone. What's the point?
 
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Kinect won't go until we're 2+ years into the system. That Xbox probably won't have a HDMI input too- your barebones gaming console for cheap. We could even see the DVD drive go.

With the current "overengineered" SKU? Nope.
 
or market realities eventually show people dont find it that compelling and they smartly recognize that fact...

i dont know that fact, until i have a xb1 i cant even say myself if i find kinect in xb1 compelling. if after a year i find the kinect features being used little, then i will be on board with a cheaper kinect free sku.

i own a kinect for my 360, and it literally sits in the closet unopened (i had one prior for a while too, so it's not like i dont know what it's like connected)! i probably would have ebayed it but saw they only seemed to fetch around $30 on ebay so there's no point. i realize it's a different scenario, but still, if anything like that pans out on xb1, they should drop it.

i bought the kinect with the idea of doing workout games on it. since that hasn't happened for whatever reason, there's no other games or interface reasons i feel like hooking it up to my 360 for. which doesn't speak well of it, at least on 360.


The big difference this gen is voice control of the entire system. It could be quite compelling when people get it in their living room and it becomes a second nature control mechanism
 
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