Kinect Games

I pre-ordered Sports, Joy Ride, Adventures, Kinectimals and Dance Central. EDIT: Not sure how I could have forgotten Child of Eden but that has been pre'd as well.
 
I pre-ordered Sports, Joy Ride, Adventures, Kinectimals and Dance Central. EDIT: Not sure how I could have forgotten Child of Eden but that has been pre'd as well.
One of my favourites is also Adrenaline Misfit. I posted a video in a different thread.

Fom what I can judge regarding the Kinect line-up and Kinect itself based on the press articles, it also has a looong way to go.

I mean, Kinect Sports can be fun, but they should go further and not only create games based on the Wii phenomenon.

It looks like Kinect is going to sell like cookies, and it's number 2 on Amazon -apparently it was number 1 hours ago-:

http://www.amazon.com/gp/bestsellers/videogames
 
One of my favourites is also Adrenaline Misfit. I posted a video in a different thread.

Fom what I can judge regarding the Kinect line-up and Kinect itself based on the press articles, it also has a looong way to go.

I mean, Kinect Sports can be fun, but they should go further and not only create games based on the Wii phenomenon.

It looks like Kinect is going to sell like cookies, and it's number 2 on Amazon -apparently it was number 1 hours ago-:

http://www.amazon.com/gp/bestsellers/videogames

Adrenaline Mist; Sold. I know we will get one of the fitness games, we may get Zumba just because we are familiar with it but really because its the music we listen to anyway. But we also want something really good beyond a salsa visualizer.
 
Yoga and Tai Chi is in Your Shape by ....... Ubisoft?

Cool, and just saw that. Finally got a chance to check out the MS conference.

So first buy for me will be Your Shape. Maybe Dance Central, should be a workout in itself. The sports title (Eurogamer mentions the hurdles uses your cardio to measure speed of avatar versus how fast you move your legs) and maybe the adventure title.

Kinectimals I'll probably also pick up the next time my relatives dump their kids on me. :p And still looking at EA Sports Active 2.0. That looks interesting also. But if I can only pick up one dedicated exercise program, definitely going with Your Shape for the Yoga and Taichi.

Regards,
SB
 
BTW, Kinect Adventures is being done by Good Science Studio. It's the studio formerly code-named "Spawnpoint". That's the one everybody thought might be a Halo studio. Tried looking for a site, but all I could find was GoodScienceStudio.com which redirects to the Kinect Adventures game page.

Tommy McClain
 
BTW, Kinect Adventures is being done by Good Science Studio. It's the studio formerly code-named "Spawnpoint". That's the one everybody thought might be a Halo studio. Tried looking for a site, but all I could find was GoodScienceStudio.com which redirects to the Kinect Adventures game page.

Tommy McClain
Nice to know, thanks for finding out.

Kinect is really tracking high on retail websites. It might just do very well.:D
 
As I speculated earlier would be possible, the Harmonix Dance game does not have any perceptible lag whatsoever - it is calibrated out the same way as the lag of guitars and tvs, but in addition because you're not actually seeing your own movements, everything on screen and in the song is known far in advance which makes it even easier to make sure that your movements, the on screen dancing and the music are completely in sync. So that is definitely very good news! It is mentioned in this very authoritive chat (hi Tom, Richard ;) ) on Eurogamer/DF:
http://www.eurogamer.net/videos/egtv-and-digital-foundry-on-kinect

The chat also mentions DDR, how successful that was, and that this is superior to it. Having been part of the DDR craze enough at least to be able to do almost all level 8 songs ;), I agree but have two important reservations:

1. so far, none of the peripheral games have included typical Japanese rhythm game features that give you detailed feedback on the precision of your timing. A lot of the depth of the game came from this, and once you're used to that, it's very disappointing to not have this feature - I still miss it in games like Guitar Hero and Rockband today, and the first time one of those includes it, they'll have another sale guaranteed. There were two main variations, where you had to match the step within 1/16, 1/32 or 1/64 of a second (though the ceiling was lowered for more casual variations, with 1/32 of a second being the maximum). Each step could award you good, great or perfect, respectively, and it was very satisfying to work on a song to get the number of greats and perfects up, until you could manage to ace the songs at various levels (A, AA, AAA / A*, where the star would be a full combo i.e. no fails, and the A, AA and AAA correspond to acing good minimum, great minimum or perfect minimum).

Obviously since now whole limb movements are being measured, the timing window doesn't have to be so narrow, but the feedback in this game is currently in the exact opposite end of the spectrum - all you have is a circle below the dancer that moves between red and green based on how well you do, and light blue flashes for each routine it has considered 'good enough'.

It would be interesting to have a look at the 'break-it-down' mode, that teaches you the routines. I'd like to see the level of feedback it can give you, and I imagine it will be the real 'killer' feature of the game that goes even beyond the realistic drumming in rockband or guitar hero, in that almost everyone dances (voluntarily or not) at least once or twice a year (certainly during school years ;) ).

2. DDR allowed for some nice semi-free interpretation. You had to press the right buttons with your legs at the right time, but what you did with your body in the meantime left a lot of space for fun interpretation. If you got good, you could start doing crazy jumps, turns, and a whole lot of other crazy stuff (including two player routines). Of course, the Harmonix game has included a free-style mode in the game, predictably considering the rest of the series ;), but it's not quite the same.

Some of this could be mitigated by uploading a video of yourself dancing to youtube, or record the dancing animations and put them side by side with the 'model' later on to see how well they match - this could also improve the scoring system, if you could do a breakdown post-game with a detailed scoring and feedback - during would be greater even but I don't think that's possible right now because of the lag.

One thing I'm also wondering about is while we've seen you can have foto moments during play, can you also do a video recording of yourself dancing? Or is it impossible for Kinect at this point to do both? I think it should probably be able to do it, in which case I think youtube integration should have some great potential for Kinect games. I think there even was one new Microsoft title announced with Youtube support, but I forgot which one it was now.

All in all I think the future looks bright for dance games on the 360, which is a killer app for me personally. I just do hope we'll get one that gives as detailed feedback as technically possible soonish, because for that alone I'll jump in.
 
As I speculated earlier would be possible, the Harmonix Dance game does not have any perceptible lag whatsoever - it is calibrated out the same way as the lag of guitars and tvs, but in addition because you're not actually seeing your own movements...
I think that's the difference. you can't see the lag, and as a result it can be hidden. You mvoe to the prompts/music, and not to get you on-screen iamge to match the music.
 
This really looks like the future, but it also seems too early for the tech because it still have to much latency, is to expensive and seems somewhat buggy/imprecise.

Next gen kinnetic should be more or less what Move is to Wii remote, that will be the end game for all motion controllers.

About this gen I remain unconvinced, it looks like simplistic games that dont interest me much. Still for RTS and the like it should have potential.

I hope I end convinced soon.
 
One thing I'm also wondering about is while we've seen you can have foto moments during play, can you also do a video recording of yourself dancing? Or is it impossible for Kinect at this point to do both? I think it should probably be able to do it, in which case I think youtube integration should have some great potential for Kinect games. I think there even was one new Microsoft title announced with Youtube support, but I forgot which one it was now.

That game is Kinect Adventures. It has a part called Living Statues...

Microsoft Fact Sheet said:
Adventures are best when shared with friends and family members. Express yourself and pose for the camera as it captures Photo Moments of you and your friends tackling adventures together. Use your body and voice to create live videos called “Living Statues” as the reward for a job well done. Share the fun with friends on the Internet through Facebook, YouTube, Twitter, e-mail and anywhere you choose.

http://www.microsoft.com/presspass/presskits/xbox/

Evidently, it's recording the moves through your avatar and it will record audio too.

http://xbox360.ign.com/articles/109/1097857p1.html
http://www.marketnews.ca/Hands-onReviews/Hands-OnReview:KinectforXbox360.html

Sounds neat.

Another hands on with Joy Ride...

http://kotaku.com/5566968/joy-ride-may-highlight-a-major-kinect-problem

Kotaku couldn't help but sensationalize an issue with an attention grabbing headline. :rolleyes:

They didn't seem to have any issues on Kinect Adventures thuogh...

http://kotaku.com/5566991/kinect-adventures-is-surprisingly-fun

In fact, it was even fun! LOL

EDIT: Forgot the rave review of Dance Central...

http://kotaku.com/5566468/the-best-game-for-kinect-game-could-be-the-most-important-game-of-e3

Most important game of E3? Wow.

Tommy McClain
 
Last edited by a moderator:
That's the one I remembered, thanks. However, that suggests this feature currently does not yet exist. This is as far as I can tell the record an animation and send it to a friend feature. That's not 'capture video feed of you playing and send it to youtube' feature in the way that Singstar employs it, for instance.
 
That's the one I remembered, thanks. However, that suggests this feature currently does not yet exist. This is as far as I can tell the record an animation and send it to a friend feature. That's not 'capture video feed of you playing and send it to youtube' feature in the way that Singstar employs it, for instance.

Yeah I agree. It looks like from little has been said that video is only of your avatar, but photos are of you(look like Polaroids). I suspect the photos will be for Facebook, Twitter, email.

Tommy McClain
 
As I speculated earlier would be possible, the Harmonix Dance game does not have any perceptible lag whatsoever - it is calibrated out the same way as the lag of guitars and tvs, but in addition because you're not actually seeing your own movements, everything on screen and in the song is known far in advance which makes it even easier to make sure that your movements, the on screen dancing and the music are completely in sync. So that is definitely very good news! It is mentioned in this very authoritive chat (hi Tom, Richard ;) ) on Eurogamer/DF:
http://www.eurogamer.net/videos/egtv-and-digital-foundry-on-kinect

The chat also mentions DDR, how successful that was, and that this is superior to it. Having been part of the DDR craze enough at least to be able to do almost all level 8 songs ;), I agree but have two important reservations:

1. so far, none of the peripheral games have included typical Japanese rhythm game features that give you detailed feedback on the precision of your timing. A lot of the depth of the game came from this, and once you're used to that, it's very disappointing to not have this feature - I still miss it in games like Guitar Hero and Rockband today, and the first time one of those includes it, they'll have another sale guaranteed. There were two main variations, where you had to match the step within 1/16, 1/32 or 1/64 of a second (though the ceiling was lowered for more casual variations, with 1/32 of a second being the maximum). Each step could award you good, great or perfect, respectively, and it was very satisfying to work on a song to get the number of greats and perfects up, until you could manage to ace the songs at various levels (A, AA, AAA / A*, where the star would be a full combo i.e. no fails, and the A, AA and AAA correspond to acing good minimum, great minimum or perfect minimum).

Obviously since now whole limb movements are being measured, the timing window doesn't have to be so narrow, but the feedback in this game is currently in the exact opposite end of the spectrum - all you have is a circle below the dancer that moves between red and green based on how well you do, and light blue flashes for each routine it has considered 'good enough'.

It would be interesting to have a look at the 'break-it-down' mode, that teaches you the routines. I'd like to see the level of feedback it can give you, and I imagine it will be the real 'killer' feature of the game that goes even beyond the realistic drumming in rockband or guitar hero, in that almost everyone dances (voluntarily or not) at least once or twice a year (certainly during school years ;) ).

2. DDR allowed for some nice semi-free interpretation. You had to press the right buttons with your legs at the right time, but what you did with your body in the meantime left a lot of space for fun interpretation. If you got good, you could start doing crazy jumps, turns, and a whole lot of other crazy stuff (including two player routines). Of course, the Harmonix game has included a free-style mode in the game, predictably considering the rest of the series ;), but it's not quite the same.

Some of this could be mitigated by uploading a video of yourself dancing to youtube, or record the dancing animations and put them side by side with the 'model' later on to see how well they match - this could also improve the scoring system, if you could do a breakdown post-game with a detailed scoring and feedback - during would be greater even but I don't think that's possible right now because of the lag.

One thing I'm also wondering about is while we've seen you can have foto moments during play, can you also do a video recording of yourself dancing? Or is it impossible for Kinect at this point to do both? I think it should probably be able to do it, in which case I think youtube integration should have some great potential for Kinect games. I think there even was one new Microsoft title announced with Youtube support, but I forgot which one it was now.

All in all I think the future looks bright for dance games on the 360, which is a killer app for me personally. I just do hope we'll get one that gives as detailed feedback as technically possible soonish, because for that alone I'll jump in.
If you are interested in a fun dancing game take a look at this video -also linked in the Konami's Conference thread-, after minute 5:20 exactly. The first song is really catchy.

http://www.youtube.com/watch?v=YtKMqdMWNec

It looks as fun if not more than the other dancing game, but I don't know if they are going to integrate some of those features you want in the game.
 
The Konami dance game is more like traditional "dance" games where you just have to "touch" certain points on screen while playing.

I think Dance Central is the only one that attempts to see if your body position/motion matches the move you are supposed to be doing.

Regards,
SB
 
Impressions with Kinectimals, with comparisons with Nintendogs...

http://kotaku.com/5569093/the-day-kinectimals-works

Impressions with bowling in Kinect Sports...

http://kotaku.com/5567006/checking-out-the-xbox-360s-take-on-wii-bowling

Dance Central previews...

http://www.joystiq.com/2010/06/20/preview-dance-central-kinect/
http://gamrreview.vgchartz.com/preview/45609/dance-central/80637/

Your Shape: Fitness Evolved preview...

http://g4tv.com/games/xbox-360/6397...0/E3-2010-Your-Shape-Fitness-Evolved-Preview/

Wired Hands on with Kinect Adventures, Dance Central, Joy Ride, Kinect Sports & Kinectimals...

http://www.wired.com/gamelife/2010/06/kinect-hands-on/

Tommy McClain
 
Back
Top