I'm gonna snip your raging because all of it sums up into "waaah, I don't wanna!"
What I'm saying is that you don't KNOW YET if the game is bright or dark, or colorful or dreary. You've seen a tiny snippet, and then you go completely overboard. Maybe wait until you actually know what tone the rest of the game (which will be the remaining 99+ percent) will have before you start frothing at the mouth, ok?
The introduction is bright and fluffy to set the tone of betrayal, to create a contrast. If the game was a dark hellhole right from the start there would be no contrast at all. There would essentially be no sense of betrayal.
Do you understand?
I know that boss, get off the high horse. But you're not reading what we wrote at all.
Vekta already existed in past games, it's still a surprise and it's still a change. But you're too busy being an elitist so whatever. For some reason you're refusing to appreciate some of already have a connection with the series, and have our own reasons for liking it, but apparently you're already the designer of Killzone SF. Maybe you should read this:
Some negative reaction shouldn't be surprising.
And start understanding not everyone is asking for your elitist opinion.
If you're already convinced you're right, why bother entering the conversation? Just ignore us who are looking for something else, buy your own game, and enjoy it.
Take yourself away from the argument you're making a bit, and recognize it's just a little bit of opinion about a series we enjoy.
God forbid people ever ask questions, sheesh, everyone should be a yes-man and not choose what they want. What's the point of discussing if everyone gets their panties in a bunch just because someone else doesn't like the direction it's taking.
Notice how no one is attacking you for appreciating the art design, or why you think it could be a good thing for the series. Where did I say the juxtaposition would never happen? Do you just automatically assume no one else knows what juxtaposition means?
But you are attacking others, namely me, for wishing there was a different design choice made, or even saying we prefer a certain form of Killzone. Why are you equating admission of liking the dark gritty Killzone with a misunderstanding of narrative use of juxtaposition?
Notice how no one else is saying things like "you can't possibly be taking into consideration juxtaposition blah blah blah blah" except you? Maybe stop assuming everyone else is an idiot if they don't agree with you? How could other people
possibly understand the intricacies of design if they disagree with you on this, right? Good one, boss.
You shouldn't be taking
that much offense because someone is looking for something else in a game.
So take a step back from the argument and stop trampling other opinions, boss.
I liked Killzone 2, and I liked Killzone 3 a lot more. Neither had great storytelling though if you ask me. Each time I wondered if they wouldn't have been far better off hiring me, which is not something I felt when playing, say, Uncharted. I like the premise for KZ4 a lot, but I hope they manage to do better ...
But you're a fool for liking Killzone 3 more than Killzone 2, how could you possibly not understand the design choices in Killzone 2??? /anti-Grall