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I don't have much hope for KZ4's MP to be any good. GG seems to be rudderless when it comes to how their actual game should play. They've got a great universe and aesthetic, and a talented bunch of programmers, but they seem to spend too much time reading the forums and copying randomly selected features from other games in a haphazard way.
Just to be clear, the demo was taking place in the more utopian side of the wall. having color just adds more contrast to that setting versus the other side of the wall, which apparently you'll be able to play in too, which looks a lot less colorful.I really think as well that GG reads tomuch journals and game reviews. Not only with respect to gameplay but also art design. Does anyone remember the first Killzone 2 gameplay they showed? It was absolutely phantastic! But press and moaners called it Greyzone and they started to introduce colors, even more so in KZ3 and now looking at the newest entry, one wonders what is left from original KZ art.
I like the colours. They could go for a really nice juxtaposition between brighter ISA side and a darker Helghast side of the city. That way each side helps the other stand out more. How dark is dark when you have nothing to compare it against.
From the gameplay footage is seems that the character movement is less "weighty" and not as much recoil on the gun. It's very unlike KZ2 perhaps. I don't mind either way. Liked the sense of weight in KZ2, but I also like fast accurate guns.
As long as it feels like it's from the same universe, I'm really hoping we get something new in Killzone SF.
What is it with people pissing and moaning about color...? It was the same thing with Diablo 3, and whatever flaws with that game (and there's plenty!), there being colors in the graphics is NOT one of them.
The PS4 KZ demo uses color really skillfully IMO, here you're being betrayed from within, in your own home, by the enemy. The bright sun and rich colors of "your" side of the city accentuates that. As you can see at the end of the demo, the opposite side of the world looks a LOT more oppressive, yet people get all hung up on what the "side of freedom" looks like.
It's just ridiculous, really. People complaining about this really have no sense at all.
It's similar to Diablo 3, but it's not the same crybaby nonsense.
No its not. Its a matter of game identity.It's the very same crybaby nonsense.It's not taking place on wartorn Helghan anymore afterall. Destroying something pretty is more satisfying than wreaking havoc in a dump.
I say it IS the same crybaby nonsense, because nobody has played this KZ yet outside of the devs and Sony themselves, all we know about the game is what they've shown, which is no more than the equivalent of a fragment of the first level from other shooting games and that's it. Now people with limited minds and imagination are extrapolating the bright and colorful environs of the introduction level to cover the entirety of the gameplay experience whilst loudly whingeing about the "change" in atmosphere, mood etc, and there's just isn't any evidence to support something like that. Literally zero evidence! People are crying even though the game literally drops you off on top of the dark helghast side of the wall, looking down over their city.It's similar to Diablo 3, but it's not the same crybaby nonsense. If you played Killzone 1 when it first came out, you would understand.