So thats why it looked so smooth when I saw it at a kiosk. I thought the kid was playing an mp map. It was the campaign afterall. Thats really cool
I know, but still .. the results obtained from Tessellation would have surpassed what they have now. and at lesser performance cost too.Guerilla talked about their LOD system and lack of tesselation, they now have 7 switchable states for characters.
I know, but still .. the results obtained from Tessellation would have surpassed what they have now. and at lesser performance cost too.
Metro games do it with wonderful results, especially in Metro Last Light.I'd be surprised to see any serious use of tessellation and displacement on current hardware for characters
Metro games do it with wonderful results, especially in Metro Last Light.
I've never liked the artwork in those games...
You should see Last Light then, if you have the last DLC "Developer Pack" you will find a museum for all the characters and enemies where you can inspect them up close and thoroughly.. and with motion too, you won't find a single piece of ugly curves or polygonal edges. same thing in the game too.Don't know about Last Light, but the tesselation in the first Metro looks bloody awful. Everyone gains 10 pounds at the push of a button. It completely ruins the character models.
You should see Last Light then, if you have the last DLC "Developer Pack" you will find a museum for all the characters and enemies where you can inspect them up close and thoroughly.. and with motion too, you won't find a single piece of ugly curves or polygonal edges. same thing in the game too.
You should see Last Light then, if you have the last DLC "Developer Pack" you will find a museum for all the characters and enemies where you can inspect them up close and thoroughly.. and with motion too, you won't find a single piece of ugly curves or polygonal edges. same thing in the game too.
Yes they look like plastic dolls, but that doesn't mean they look any less detailed than any other game. in fact they are well above the rest.The screenshots I've managed to find show exactly what I've meant - every character is turned into a smoothed plastic doll.
Crysis 2 used tessellation for all characters, water, brick walls, concrete blocks and many other objects. It's implementation of tessellation is among the best in the industry.Crysis 2 with its select few micro poly concrete blocks and wood panels is probably the worst offender in that regard.
Yeah, they reduced the number of tessellated inanimate objects, but applied Tessellation to all organic objects.IRC last light uses far less tesselation because I notice a lot of thing that I have expected to be rounded are blocky compare to the first games. Playing the game in highest setting setting on PC btw.