I went back to KZSF yesterday. Somewhere in chapter 4 I think.
Enemies can be pretty interesting if you wait long enough. A group of them decided to charge at me from both sides. Fortunately I had enough adrenaline to revive.
Also got flanked from behind by one of the cloaked snipers last night.
The new button mapping made it less fun though. I kept pressing the wrong buttons at the beginning.
Shame on you guys, I finished the game last week, I don't even own a PS4.
Gameplay (on hard) was great. Apart from occasional lack of polish, the only thing that bugged me was the fact that enemies sometimes spawned too late, too close to the player. And it's difficult not to get annoyed when you have an on-demand scanner with you, which resulted it more pauses than I'd like as you cannot move while you scan.
ps: I also finished Resogun on the same day by piggybacking a good samaritan (1 and only coop trial). Absolutely fantastic game.
Shame on you guys, I finished the game last week, I don't even own a PS4.
Gameplay (on hard) was great.
That's quite impressive, I had to actually knock the difficulty down from normal to easy. I got stuck on the bit where you meet waves and waves of enemies - wasn't fun at all.
I've barely played the game TBH. Beautiful but shallow, unfortunately.
Same here, I was was preparing for a brutal onslaught of COD infinite enemy spawns but with KZ slip-and-die difficulty but I took it in my stride. Usign the OWL effectively makes a huge difference - using the shields, and the offensive deployment for flanking and ambushes will make some sections in particular, much easier. Ditto knowing when to recall it for repairs before redeploying it.That part was a little rough, but I think a shooter is allowed to indulge in one or two segments of fighting back the angry horde. I was surprised when reviews were complaining about "too many enemy waves during the latter half of the campaign". I don't think I've played another shooter before were enemies were placed so deliberately and in so very finite numbers.
Guys can we have a B3D Killzone session this week?
Since you haven't played much I'm guessing you missed the info about disabling alarms?
In the jungle level, it takes time to get used to that kind of gameplay because of poor visual representation of alarms and somewhat open map, but I wouldn't call the game shallow, especially with varied tactical uses of the OWL which were all critical.
That said I did have a lot of trouble doing the last "defend the buddy" mission which also had infinite respawns.
Parts I liked in Killzone
* Semi-open levels, especially the one in the slums
I wish they had a map similar to Pyrrhus Rise in this game. Also I want Radec Academy and Salamun Market once again, but not the destroyed and ravaged Killzone 3 version!
I'm up for playing some Killzone. I send you a friends request.