zidane1strife
Banned
Bad_Boy said:Im not sure, But i think COD2 and KZ's smoke were done two different ways. The reason KZ's smoke looks so much better because its Volumetric Smoke, actual 3d smoke with the light of fire ambiently going through it. COD2's smoke, from when I last played it, looked like 2d smoke. I dont think I ever got a chance to walk around the smoke when it was like that. (like when the building collapsed). I might be wrong. But volumetric smoke is much more complicated. And not to be blunt, but I think the COD2 team faked their smoke.
On the other hand, the trailers we have seen (KZ/Warhawk/Motostorm/FF-demo/I-8/HS) all show methods of very similar smoke, so it seems like the ps3 hardware would definately be capable of doing events like that in-game.
I really hope its possible because the part in motorstorm, when the dust/smoke was flying behind the cars in the birds eye view was simply impressive.
The ps3 dev. kit 2.4Ghz cell was able to handle volumetric smog(which to me looked virtually identical to the one seen in kz trailer, though it may not be of the same quality, it's so close as to be indistinguishable. I've both trailers right in front of me.) along with the physics for the explosion, smoke and destruction that ensued in the gas station demo. Now I'm not sure what that demo involved, but it was said that it was all done on cell. Does that mean all the texturing, lighting, etc, that's normally done by a gpu was also done on the weaker 2.4Ghz cell while at the same time it was generating a physics based explosion with accurate volumetric smoke movement and debris collision detection?
dubert said:You can definately see a difference in the KZ video, and the MGS4 video.
MGS4 is definately legit, and KZ is definately not.
The quality of the GI, meshes and Hypervoxels ( hint hint ) is in a whole different level than in MGS4. The MGS4 trailer doesn't even seem to have parallax mapping, which seems to be the *thing* in the next gen games. And there's a single character talking to a robot thingy, in very simple surroundings, with low resolution textures ( for next gen ), makes it significantly different from KZ. You should be able to spot the differences.
To a robot thingie with perfectly cylindrical smoothly animated tube, and the two most detailed realtime characters ever seen, with pixel-simulating shaders running over the robot's screen, and a super detailed high poly gun, and smoke effects too!(btw, only some parts of the environment had low-rez textures as it's said they had to recycle do to time constraints on the rushed trailer, snake, otacon, the robot've superb texturing.)
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