Killzone Prerendered E3 Trailer Talk

Discussion in 'Console Gaming' started by dubert, Dec 27, 2005.

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  1. dubert

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    Actually, I didn't create this as a thread... It was moved from another thread into a separate one... So the title of the thread was done by someone else ( a moderator ), and the first post is out of context, which doesn't even refer to the KZ trailer, it in fact refers to RE5 trailer.
     
  2. Carl B

    Carl B Friends call me xbd
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    Well, I guess that's better than having it in the RE5. Still though the whole topic would be better off 'de-energized' somehow. Too much emotion wrapped up in here. (Mckmass for god's sake they're only games, you'll be fine. ;) )

    Also word is that English is not your first language, which is good to hear, but your sig would read better if it read: "People can mature quite a bit in just a few years." As it stands now it's sort of garbled.
     
  3. dubert

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    Well, I think going from virtually no normalmaps ( with exceptions on some platforms ), to normalmaps, perpixel lighting + alot of other nifty effects, is pretty good for this generation of consoles.

    I'd have to see the Motorstorm video again, havent's seen it since it came out...
     
  4. dubert

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    Thank you for pointing that out. As I said, I'm still learning.
     
  5. dubert

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    After seeing Motorstorm, I would say it could be realtime, but I only found a low resolution video, so I can't be sure. It had nice smoke effects, but not in the same depth as Hypervoxels.
    And the background graphics seemed to have photos of real surroundings textured on it.
    The motion blur seems to be a good quality vector blur. I would say it's possible. But can't be sure until I see a HQ version.
     
  6. Laa-Yosh

    Laa-Yosh I can has custom title?
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    There are HD res screenshots floating around...
     
  7. dubert

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    Motion tells you more than images.
    For example, you could see how light reacts to objects, and how the motion blur behaves, etc.
     
  8. nelg

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    dubert,

    Do you think that something like Ati's Toy Shop Demo could be achieved in real time with in the context of a game? By that I mean with the addition of characters and physics etc..
     
  9. mckmas8808

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    Yeah they are games, but I spend my hard damn money on them. And I don't want to spend close to $500 a year over top of spending at least $400 for a console that gives me dimishing returns. If the PS3 can't get close to producing what I seen in the KZ video then Nintendo will have a new console buying with the Revolution. I want a real next-gen expirence not some little normal maps upgrades.:evil:

    Though I will say I will like to see what HS looks like before I give up on the meaty next-gen machines and go for a lesser one instead.
     
  10. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Image quality tells you a lot, too, don't you think so? Even if LW's AA isn't the best... ;)
     
  11. London Geezer

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    What you mean "a console that gives me diminishing returns"??

    Diminishing returns is an effect that will inevitably happen as time goes by. It's already clear that the difference beteen PS1 and PS2 was bigger than PS2 to PS3, and the difference between PS3 and PS4 will be even smaller. It's not because PS3 is crap, it's because of diminishing returns. If you don't like it, there's nothing you or we can do about it. After a certain point, it will take an exponentially larger amount of system resources to get the noticeable differences with each generation.

    That's why focusing on the hardware is just useless, like i've been saying for bloody ages. The good stuff will be in the way the artists and animators make games. It will all depend on the art and the movement of the games, not technicalities.

    But you people don't listen to me, keep arguing over MSAA and HDR and Blast Processing...
     
  12. Tesselator

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    You are either selectivly reading posts or you have misunderstood
    more than 30% of what you have read so far. The reasons were
    clearly outlined and implying that someone is immature and
    unprofessional for calling a spade a spade and then exercising
    the care and consideration to explain themselves to the depths
    of which dubert has done here is unexcusable fight-trolling imo.

     
  13. dubert

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    In some level, yes. We already have parallax mapping in games. Not sure about the resolution of the textures, since they propably ran it with a card that has 512Mb of memory, and the biggest textures seemed to be concentrated on the are around the toy store. The surroundings seemed to be fairly basic around it.
    Realtime reflections and refractions we also have on a single surface, including a fresnel effect, for example in Kameo. I'm not sure about the 300 shader programs just for the water though, seems to be very scene specific, and not that general.
    Ambient occlusion can be baked into textures, or even vertices, depending on the usage, and vertex count, and the object in question.
    So I would think, yes. Just not with as high resolution textures as Toy Shop had.
    Of course the level of detail depends on the game engine. There are so many things that can affect the level of detail.
     
  14. dubert

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    Hehe, yeah.
    The motion blur is definately post process. Propably a vector blur.
     
  15. Carl B

    Carl B Friends call me xbd
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    I called it immature and unprofessional because his cause was simply to 'bring the light' to those who were waiting for the PS3 based on this trailer. No one here needs that kind of help, AFAIK. Do *you* Tesselator? I didn't think so. Plus on the professional level alone, talking down the 'efforts' of a client of the company whos project you have worked on, or your company has worked on, just isn't a very professional thing to do.

    I don't have a problem with a spade being called a spade, I have a problem with the manner in which that fact is addressed and presented. And frankly I think your post is out of line accusing anyone of 'troll-fighting.' Dubert hasn't gone to any great 'depths' either IMO, but he's shown himself to have skill in the art, no doubt.

    Dubert and I are getting along civily enough, and he explained already how this thread came into being. I'm not sure why you feel you must take it on yourself to defend him when he's already defended himself.

    PS - And quit indenting your posts.
     
  16. Qroach

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    You need a time out. There's no need for you to act so hostile to someone simply telling the truth. If you can't handle it, well that's your problem.
     
  17. Carl B

    Carl B Friends call me xbd
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    What is the 'truth' I can't handle QRoach?
     
  18. dubert

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    I don't think I talked down on anyones efforts. I think KZ trailer looks good. But the point is, that it can't be realtime as it was presented.
    And I didn't work on that trailer. Just the software used to create it, and not even on the version used. Because the latest version isn't out yet.
     
  19. Carl B

    Carl B Friends call me xbd
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    Yeah I agree, it shouldn't be considered realtime - never did I say otherwise. But still, this is a discussion that's already been had here in the past.

    I don't have an issue with you Dubert, I just take issue with your motivation in starting this whole thing. I don't even disagree with anything you've said, but when your initial sig is simply to aggravate the fan***s and your stated claim is to kick people out of their supposed PS3 trance, I mean that's just not a constructive way to start off discussion.

    Dubert you seem like someone who can contribute to this forum quite constructively, so don't take anything I've said the wrong way. I just hope that in the future you won't view fans of a certain console *on this forum* as zombies that need enlightening. ;)
     
    #199 Carl B, Dec 28, 2005
    Last edited by a moderator: Dec 28, 2005
  20. zidane1strife

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    Well just saw the cell demo again and here is what was said:

    "... uses only the cell processor to render volumetrically all of the performance required to simulate an explosion, thermodynamics, heat, gas, smoke, fire this is not an animation this is not something an artist created this is all purely physics based... heat haze and gasses emitted by the simulation accurately represented on screen..."
     
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