Well, that's debatable. First of all, RE4 uses vertex lighting for the flashlight, just like SH3. You can see that clear as day in the short trailer. Second, it doesn't have the unified shadowing like in SH3. Characters in both games look very solid, I actually think those in SH3 look even better (especially Douglas). Backgrounds look great in both, but extremely different in setups, lighting and effects they use, so it's hard to compare. Bottom line is, I don't see a clear winner.From what little of RE4 shown so far, it is definitely the more "solid" (ie more polygonal details?) looking title, with better pixel lighting.
Which is not true as you can see on the list of games I mentioned couple of pages back - there are very few games with actually poor textures and fixed camera there. On the other hand, I dunno, you go to the great lengths to find even the most minimal IQ problems in those games, just to invalidate them, completely ignoring that even the best looking games on Xbox have such minimal problems.Need i remind people that the better IQ on PS2 seems to be running on a semi-fixed camera angles/cutscenes/dull textures
Phil said:LisaJoy:
Lol, my Bias.. I didnt MAKE that screenshot, its from IGN's media library.
I am not Biased against any console, PS2 was the first I purchased, but I am not going to pretend I have been happy with the hardware at all.. the games keep me owning one, but I have had to own more than one... its cheaply made, cheaply thought out and poorly designed.
Of course you're not. By saying cheaply made, cheaply thought out and poorly designed, what exactly are you refering to? I'm still puzzled by the fact that you seem to be judging the hardware by many developers incompetence. I'm still waiting for some feedback on the last reply from me directed at you though - can I count on a reply or have you lost the argument?
Poorly thought out- the crap texture cache and no texture compression lead to these ugly textures
Second, it doesn't have the unified shadowing like in SH3.
Hmm, yes, and I know exactly 93% people whose Gamecube crapped during the first week of use. I'm sorry LisaJoy, but anecdotal evidence will not get you anywhere. The only place I've even seen people complaining about the 'poor build quality' of PS2 is from people on the internet who more often than not just happen to for whatever reason not like PS2, to beign with. In the real life I have never ever met anyone who had any problems with their console.cheaply made= stops reading black disks within the first year or use, and its not long after that it stops reading them alltogether... I and 90% of the people I know personally who own the system have all experienced the same problem... and the lack of a good warrenty made this a nightmare.
Yeah, there are precisely 0 games for four player on PS2Poorly designed- Games like Balders GateA and TMNT are games that were MADE to be 4 player, they were not, not because of technical limitations but because the PS2 only has two controller ports.
Well, it doesn't have unified lighting model, but it's using the stencil buffers for shadows, (which is the same thing Doom 3 uses), and everything on the scene (except sometimes for some really tiny objects) is casting shadows onto everything else, and has self shadowing (soft shadowing at that). That includes both static and moving geometry.SH3 does not have a unified lighting model as far I can tell.
-this one can't be real-time( it just can't be, just look at those letters!!!)
But I'm NOT! Read some interviews, blah, blahYour lieing about the gamecube crapping out in the first week.
Or Xbox (which also crapped out to everyone I know, probably 97.3% of all the people who has it)thats 4X the warrenty on the PS2...
Shinji Mikami? The guy who on that same interview went so low as to cry about Kingdom Hearts sales being undeservingly high and that his RE remake should have sold more than KH? I'm sorry, but that whole interview was very desperate...Want Evidence of PS2 breakdown problems similar to mine? read some interviews of why the maker of Resident Evil brought it to GC
Your lieing about the gamecube crapping out in the first week
LisaJoy said:Your lieing about the gamecube crapping out in the first week.. but what is the difference if it does? a warrenty that is good for an entire year.. thats 4X the warrenty on the PS2... I have had 1 GC, 1 Xbox, on now on the third household PS2... we went with a refurb this last time because we can't afford to keep that up, and my son would die if he wasnt able to play Vice City.
Want Evidence of PS2 breakdown problems similar to mine? read some interviews of why the maker of Resident Evil brought it to GC... he himself went through 4 PS2's in the first 2 years.
I like PS2 for its game, but I'm sorry, defending its hardware is just pointless... its not very good no matter how you slice it..
that shot is a static screen if memory serves me right.
By that do you mean non-moving real-time, or prerendered?
PC-Engine said:I think people who defend the reliability of PS2 are just in continual denial. Saying that the GCN was in the same category is even more desparate. The truth is out there, you can choose to accept it or live in your fantasy world.
Vince said:PC-Engine said:I think people who defend the reliability of PS2 are just in continual denial. Saying that the GCN was in the same category is even more desparate. The truth is out there, you can choose to accept it or live in your fantasy world.
You're right. There are soo many PS2 hardware related problems it's not even funny. In fact, it's so far above the proportion of problems on competing systems when the PS2 absolute amount is scaled down by a factor of 6...
...Ohh, and PS2's Software-Hardware ratio is over 12:1.
lol, people like you amuse me.
The PS2 [software:hardware] ratio tells it all. It's inline - actually higher than competing systems - with historic industry standards. So, if you're going to make the fallicious case that PS2 is so much more problematic on a per unit basis - then be prepared to explain why the other consoles have:
- A Lower ratio due to even more hardware problems, thus keeping the [PS2:Competing Platform] ratio consistent
- Explain how the "Mainstream" PS2 user buys 2X the number of games as the "hardercore" contingents found on the XBox/Cube.
- Just admit your full of poop; biased and sticky poop at that.
PC-Engine said:Can YOU find any widespread GCN hardware problems during the 2001 launch? Didn't think so...
Wanna talk about hardware problems during PS2' launch???
Wanna talk about ratios? How about a 1 year warrantly compared to a 3 month???
PS2 = Hyundai
Vince said:PC-Engine said:Can YOU find any widespread GCN hardware problems during the 2001 launch? Didn't think so...
Wanna talk about hardware problems during PS2' launch???
Wanna talk about ratios? How about a 1 year warrantly compared to a 3 month???
PS2 = Hyundai
You've just addressed nothing, proved nothing. You're being a troll and acting like a 5 year old.
Come back when you can explain how the [software:hardware] ratio, which is empirical data, doesn't support your hypothesis. And please keep the rhetoric and conjectural evidence in your own head - it's just embarrasing this way.