Killzone: first pics

although the texture detail looks about right it most certainly does not look like the shots you have posted (for a start the noise filter is off).
 
Wow, this LisaJoy has got to be a joke character :LOL:

Comparing REmake to SH3? What's next? Comparing FF:TSW to SH3 and proclaiming how it looks better? Funny thing is, characters is SH3 DO look better than those in REmake, not to mention the vastly superior realtime lighting and shadowing technology. Poor textures? Bad image quality in a game that can be played in Pro-Scan? Find somebeody else to lie, LisaJoy. I very much doubt you even played SH3 to begin with...

From what little of RE4 shown so far, it is definitely the more "solid" (ie more polygonal details?) looking title, with better pixel lighting.
Well, that's debatable. First of all, RE4 uses vertex lighting for the flashlight, just like SH3. You can see that clear as day in the short trailer. Second, it doesn't have the unified shadowing like in SH3. Characters in both games look very solid, I actually think those in SH3 look even better (especially Douglas). Backgrounds look great in both, but extremely different in setups, lighting and effects they use, so it's hard to compare. Bottom line is, I don't see a clear winner.

Need i remind people that the better IQ on PS2 seems to be running on a semi-fixed camera angles/cutscenes/dull textures
Which is not true as you can see on the list of games I mentioned couple of pages back - there are very few games with actually poor textures and fixed camera there. On the other hand, I dunno, you go to the great lengths to find even the most minimal IQ problems in those games, just to invalidate them, completely ignoring that even the best looking games on Xbox have such minimal problems.
 
Phil said:
LisaJoy:

Lol, my Bias.. I didnt MAKE that screenshot, its from IGN's media library.

I am not Biased against any console, PS2 was the first I purchased, but I am not going to pretend I have been happy with the hardware at all.. the games keep me owning one, but I have had to own more than one... its cheaply made, cheaply thought out and poorly designed.

Of course you're not. By saying cheaply made, cheaply thought out and poorly designed, what exactly are you refering to? I'm still puzzled by the fact that you seem to be judging the hardware by many developers incompetence. I'm still waiting for some feedback on the last reply from me directed at you though - can I count on a reply or have you lost the argument?


Developer incompetence?

cheaply made= stops reading black disks within the first year or use, and its not long after that it stops reading them alltogether... I and 90% of the people I know personally who own the system have all experienced the same problem... and the lack of a good warrenty made this a nightmare.

Poorly thought out- the crap texture cache and no texture compression lead to these ugly textures, I have played SH3, I don't need a screenshot to see how ugly the textures are, the developers worked magic to even begin to cover that up.

Poorly designed- Games like Balders Gate:DA and TMNT are games that were MADE to be 4 player, they were not, not because of technical limitations but because the PS2 only has two controller ports.. If the N64 and the Dreamcast can do it, why cant the PS2? this is the part where say I can buy an adapter, well I should not have to buy an adapter.. Developers rarely support such things.+
 
Another big one(with what seems like noise filter)
silenthill3_screen006.jpg


... and texturing wise, IMHO one of the most impressive ones
silenthill3_screen002.jpg

-this one can't be real-time( it just can't be, just look at those letters!!!)
 
cheaply made= stops reading black disks within the first year or use, and its not long after that it stops reading them alltogether... I and 90% of the people I know personally who own the system have all experienced the same problem... and the lack of a good warrenty made this a nightmare.
Hmm, yes, and I know exactly 93% people whose Gamecube crapped during the first week of use. I'm sorry LisaJoy, but anecdotal evidence will not get you anywhere. The only place I've even seen people complaining about the 'poor build quality' of PS2 is from people on the internet who more often than not just happen to for whatever reason not like PS2, to beign with. In the real life I have never ever met anyone who had any problems with their console.

Poorly designed- Games like Balders Gate:DA and TMNT are games that were MADE to be 4 player, they were not, not because of technical limitations but because the PS2 only has two controller ports.
Yeah, there are precisely 0 games for four player on PS2 :rolleyes:
I pitty those poor idiots from Snowblind (makers of BGDA) who are making their next game to be a four player game off and online.

SH3 does not have a unified lighting model as far I can tell.
Well, it doesn't have unified lighting model, but it's using the stencil buffers for shadows, (which is the same thing Doom 3 uses), and everything on the scene (except sometimes for some really tiny objects) is casting shadows onto everything else, and has self shadowing (soft shadowing at that). That includes both static and moving geometry.
 
Your lieing about the gamecube crapping out in the first week.. but what is the difference if it does? a warrenty that is good for an entire year.. thats 4X the warrenty on the PS2... I have had 1 GC, 1 Xbox, on now on the third household PS2... we went with a refurb this last time because we can't afford to keep that up, and my son would die if he wasnt able to play Vice City.

Want Evidence of PS2 breakdown problems similar to mine? read some interviews of why the maker of Resident Evil brought it to GC... he himself went through 4 PS2's in the first 2 years.
I like PS2 for its game, but I'm sorry, defending its hardware is just pointless... its not very good no matter how you slice it..
 
Your lieing about the gamecube crapping out in the first week.
But I'm NOT! Read some interviews, blah, blah :rolleyes:

thats 4X the warrenty on the PS2...
Or Xbox (which also crapped out to everyone I know, probably 97.3% of all the people who has it)

Want Evidence of PS2 breakdown problems similar to mine? read some interviews of why the maker of Resident Evil brought it to GC
Shinji Mikami? The guy who on that same interview went so low as to cry about Kingdom Hearts sales being undeservingly high and that his RE remake should have sold more than KH? I'm sorry, but that whole interview was very desperate...
 
I still remember when XBOX launched in Japan and impress GAMEWATCH reported those scratched discs...
And Microsoft said it was normal...The system scratching CDs was a normal thing...
But to be fair, all the consoles have had problems during launch. There is no difference.
 
LisaJoy said:
Your lieing about the gamecube crapping out in the first week.. but what is the difference if it does? a warrenty that is good for an entire year.. thats 4X the warrenty on the PS2... I have had 1 GC, 1 Xbox, on now on the third household PS2... we went with a refurb this last time because we can't afford to keep that up, and my son would die if he wasnt able to play Vice City.

Want Evidence of PS2 breakdown problems similar to mine? read some interviews of why the maker of Resident Evil brought it to GC... he himself went through 4 PS2's in the first 2 years.
I like PS2 for its game, but I'm sorry, defending its hardware is just pointless... its not very good no matter how you slice it..

Your biased rants are pointless. By following your anecdotal way of thinking, PS2 is not queen of consoles by chance. If it were so bad, everyone would complain about it. If it were such crappy hardware, it would not have so many fans and interest all around the world. It's just you and some other fanboys having biased views and being frustrated by its deserved success. Ah, my gamecube gave me problems, not even once my ps2.
 
I think people who defend the reliability of PS2 are just in continual denial. Saying that the GCN was in the same category is even more desparate. The truth is out there, you can choose to accept it or live in your fantasy world.

Hey it didn't happen to my PS2 so the problems I've been hearing doesn't exist right? Riiiight....

By that do you mean non-moving real-time, or prerendered?

Does it even matter? :oops:

BTW SH3 has very limited draw distance with only the immediate playing area lit which has the side advantage of hiding all the pop up.
 
PC-Engine said:
I think people who defend the reliability of PS2 are just in continual denial. Saying that the GCN was in the same category is even more desparate. The truth is out there, you can choose to accept it or live in your fantasy world.

You're right. There are soo many PS2 hardware related problems it's not even funny. In fact, it's so far above the proportion of problems on competing systems when the PS2 absolute amount is scaled down by a factor of 6...

...Ohh, and PS2's Software-Hardware ratio is over 12:1. ;)

lol, people like you amuse me.

The PS2 [software:hardware] ratio tells it all. It's inline - actually higher than competing systems - with historic industry standards. So, if you're going to make the fallicious case that PS2 is so much more problematic on a per unit basis - then be prepared to explain why the other consoles have:
  • A Lower ratio due to even more hardware problems, thus keeping the [PS2:Competing Platform] ratio consistent
  • Explain how the "Mainstream" PS2 user buys 2X the number of games as the "hardercore" contingents found on the XBox/Cube.
  • Just admit your full of poop; biased and sticky poop at that.
 
Vince said:
PC-Engine said:
I think people who defend the reliability of PS2 are just in continual denial. Saying that the GCN was in the same category is even more desparate. The truth is out there, you can choose to accept it or live in your fantasy world.

You're right. There are soo many PS2 hardware related problems it's not even funny. In fact, it's so far above the proportion of problems on competing systems when the PS2 absolute amount is scaled down by a factor of 6...

...Ohh, and PS2's Software-Hardware ratio is over 12:1. ;)

lol, people like you amuse me.

The PS2 [software:hardware] ratio tells it all. It's inline - actually higher than competing systems - with historic industry standards. So, if you're going to make the fallicious case that PS2 is so much more problematic on a per unit basis - then be prepared to explain why the other consoles have:
  • A Lower ratio due to even more hardware problems, thus keeping the [PS2:Competing Platform] ratio consistent
  • Explain how the "Mainstream" PS2 user buys 2X the number of games as the "hardercore" contingents found on the XBox/Cube.
  • Just admit your full of poop; biased and sticky poop at that.

Can YOU find any widespread GCN hardware problems during the 2001 launch? Didn't think so...

Wanna talk about hardware problems during PS2' launch??? :oops:

Wanna talk about ratios? How about a 1 year warrantly compared to a 3 month??? :LOL:

PS2 = Hyundai

Should I bring up SONY's shoddy laptops again?
 
PC-Engine said:
Can YOU find any widespread GCN hardware problems during the 2001 launch? Didn't think so...

Wanna talk about hardware problems during PS2' launch??? :oops:

Wanna talk about ratios? How about a 1 year warrantly compared to a 3 month??? :LOL:

PS2 = Hyundai

You've just addressed nothing, proved nothing. You're being a troll and acting like a 5 year old.

Come back when you can explain how the [software:hardware] ratio, which is empirical data, doesn't support your hypothesis. And please keep the rhetoric and conjectural evidence in your own head - it's just embarrasing this way.
 
Vince said:
PC-Engine said:
Can YOU find any widespread GCN hardware problems during the 2001 launch? Didn't think so...

Wanna talk about hardware problems during PS2' launch??? :oops:

Wanna talk about ratios? How about a 1 year warrantly compared to a 3 month??? :LOL:

PS2 = Hyundai

You've just addressed nothing, proved nothing. You're being a troll and acting like a 5 year old.

Come back when you can explain how the [software:hardware] ratio, which is empirical data, doesn't support your hypothesis. And please keep the rhetoric and conjectural evidence in your own head - it's just embarrasing this way.

How many PS2s were sold in the first 6 months following launch?

How many had hardware related problems?

How many GCNs were sold in the first 6 months following launch?

How many had hardware related problems?

What was the difference in hardware:software ratios between PS2 and GCN during the first 6 months following launch which is the relevent timeframe with regards to launch window hardware defects.
 
What would be even smarter is too look at the playstation launch. They are still saying that those first systems had no problems. They would just melt and the cd drivers would just stop but it was all the end users fault :rolleyes:
 
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