Killzone: first pics

> Explain how the "Mainstream" PS2 user buys 2X the number of games
> as the "hardercore" contingents found on the XBox/Cube.

That is easily explained: they don't.
Uhhh, Cybamerc... I think you completelly missed his point. Vince was not trying to say that PS2 users but 2x more games than Xbox/GC users, but IF half of all the PS2s were just replacements for the failed units (as some are claiming) the software tie-in ration for PS2 would be insanely high and THAT would mean the PS2 users are bying 2x more games. Obviously, as the original statement of PS2s failing that much isn't true, it's also not true that PS2 users buy 2x as many games.
 
marconelly!:

> I think you completelly missed his point.

Perhaps so, but it's hard to make sense of Vince's delusional ramblings.

Anyway, you can't deduct much about hardware issues from tie ratios. Because Sony (and M$) offer less favorable warranty terms than Nintendo (in the US at least people) might be more inclined to live with small issues rather than go out and buy a new piece of hardware. But just because people don't buy that new piece of hardware doesn't mean the old one isn't faulty in some way. You also have modding and what not.

Anyway, I find it silly that anyway would deny that there are some serious issues with PS2. There have been a lot of reports on the subject and they're not completely random. It's often the same problems that cause trouble (scratched discs, drive stops reading CDs etc.). Eventually you will learn to accept it as fact just like PS1 overheating and so forth.
 
cybamerc said:
Anyway, I find it silly that anyway would deny that there are some serious issues with PS2. There have been a lot of reports on the subject and they're not completely random. It's often the same problems that cause trouble (scratched discs, drive stops reading CDs etc.). Eventually you will learn to accept it as fact just like PS1 overheating and so forth.
Reports? I can't remember, that PSOne or PS2 had any major headlines like the X-Box CD scratching issues in Japan. Maybe you like to post some links, to back up your so claimed facts.

Am I the luckiest guy on earth to have a still perfectly working japanese launch PSOne (arrived 14 day after release by air-mail) and a launch PS2 still running without any issue? Yes, those two saw quite a few hours. I know 11 PS2 owners, 3 of them with japanese launch PS2s, one CD read issue fixed in 5min with a lens-cleaning disc and one fried japanese 110V power supply unit killed by 250V (what I would call "drunk" end-user fault), that's it ... oh and my GC is working fine too
 
i know nobody who had ps2 hardware problem either...but ,hey ! i also never saw Bigfoot,that doesn't mean it doesn't exist ;)..
 
ChryZ said:
cybamerc said:
Anyway, I find it silly that anyway would deny that there are some serious issues with PS2. There have been a lot of reports on the subject and they're not completely random. It's often the same problems that cause trouble (scratched discs, drive stops reading CDs etc.). Eventually you will learn to accept it as fact just like PS1 overheating and so forth.
Reports? I can't remember, that PSOne or PS2 had any major headlines like the X-Box CD scratching issues in Japan. Maybe you like to post some links, to back up your so claimed facts.

Am I the luckiest guy on earth to have a still perfectly working japanese launch PSOne (arrived 14 day after release by air-mail) and a launch PS2 still running without any issue? Yes, those two saw quite a few hours. I know 11 PS2 owners, 3 of them with japanese launch PS2s, one CD read issue fixed in 5min with a lens-cleaning disc and one fried japanese 110V power supply unit killed by 250V (what I would call "drunk" end-user fault), that's it ... oh and my GC is working fine too

The reports he is referring to are probably posts on forums from delusional Xbox and nintendo fanboys. Ah, and Mikami, who dislikes the platform so much and yet bought four or five of it :)
 
cybamerc said:
Vince:

> ...Ohh, and PS2's Software-Hardware ratio is over 12:1.

:rolleyes:

You live in a fantasy world.

Production tie ratio as of March 31, 2003: 6.84

US tie ratio as of August 2003: 7.07

Please tell me your joking, I can't believe you're this damn stupid.

I made the comment about a 12:1 ratio for good reason, apparently you can't comprehend this - which scares me. How about I start from the beginning.



When entering arguments such as this that are debating the level of hardware malfunction, there is very little solid statistics that can definitively show the malfunction and/or replacement rate. This unknown leads to the introduction of conjectural and otherwise obtuse data being used as a "standard". For example, cthellis made a good comment on this when he said:

cthellis42 said:
Problem with personal experience is it's too damn unreliable.

So, in order to arrive at a more precise answer to this question of PS2 reliability we must look at statistics that reflect the current PS2 userbase in terms of singular households, rather than absolute shipment and sales numbers, N, which many such as cybermerc, PCEngine, and Jvd directly or indirectly claim would be artificially increased by the sales of additional consoles per singular household, bought to replace said "malfunctioning" units.

So, we need a statistic that's proportional and representative to the singular hosehold/user, instead of the hardware vendor like shipment and sales numbers are. We're going to need to put the thinking-caps on, and will shortly thereafter arrive at the conclusion that the [Software:Hardware] ratio fits in well. And it does so for the following reasons:

  • It's a metric that's representative of a singular household/user as for statistic sake we can assume that each user will only buy new hardware after a malfunction, not new software.
  • It's a metric that can relate the singular user (via soft sales) to the hardware manufacturer (eg. hard sales) and will let us probe the range the feasibility of a high defect rate.
  • It's proportional and thus is scalable across the industry, and can be compared to both past and future ratios. Thus, giving us a base for normalization.

In short, it's as good as we're going to get without a vendor specifically telling us the fault rate.


Now, let’s talk about that this ratio actually is. The [software:hardware] ratio is a proportion that tells us, statistically, how many units of software have been sold per each sold piece of hardware.

This is cool for a few reasons. By assuming that each singular user buys only one copy of a given title (reasonable assumption when talking of the large numbers we are), we can state that if there were to be a significant variable introduced, f, that was based on an above average malfunction rate - it would manifest itself by hyperinflating the absolute amount of sold hardware. This, in turn, would cause the ratio between Soft Sales and Hard Sales to rapidly shrink and be below the industry standards of this generation, and those experienced in the past.

Before we can form this into a valid hypothesis, we need to close some possible open variables. Thankfully, Cybermerc (in all his genius) did this for me. We can assume that the current industry ratio is a valid baseline:

Cybermerc said:
GameCube and Xbox have lower tie ratios because they came out a year later. All in all the systems are fairly equal

As well as him clearing up if the PS2 has any reason to have a higher tie-in rate (eg. due to increased per capita soft sales):

Cymermerc said:
> Explain how the "Mainstream" PS2 user buys 2X the number of games
> as the "hardercore" contingents found on the XBox/Cube.

That is easily explained: they don't.

Which means that we can state will a high probability that the following is true:

As f increases, it causes iterative buying of hardware that manifests itself by influencing the effect of N in an inversely proportional method. This has a net effect of changing the ratio of [hardware sales] to [software sales]. In the case of an increasing f, it would see a smaller ratio of N:[soft sales].

So, lets sum up where we are:
  • We've established that the [Software:Hardware] ratio is adequate for this job as it compares singular software sales to absolute hardware sales.
  • We've eliminated all the major erratic variables.
  • We've devised a way to statistically see if f is infact, a large influence on the N of a given console.

Not too bad. So, lets do it now:

Actually I don't have to since Cybermerc already proved the case against a large f (fault) rate in the hardware - didn't I say he was a genius?!?


PS2 Tie-in ratio* said:

XBox Tie-in ratio* said:

*measured in hardware N to software.

So, the numbers basic reinforce the fact that the PS2's attach-rate is not only equivalent to the industry standard, it's higher than the industry standard. Thus, as per the conditions Cybermerc agreed to, we can state with a high level of accuracy that there is no perceptible influence of the variable f - which means that the level of fault is statistically indifferent.

So, if we were to agree with their fallacious statements that f is large, then that would manifest itself by artificially increasing the ratio between N and soft sales. Eg. Where the 12:1 comment came from.

So, the effect of arguing for a hyperinflated f is that with the PS2's attach rate already ~30% higher than the industry baseline (eg. Cube and 'Box), you need to explain why their attach rates are so low. Which is difficult without invoking a higher f for them aswell, or stating that their "hardcore" gamers just buy significantly less software than PS2 gamers. This differential would be: [per capita XBox games] + 2 (preexisting differential) + df. Which, I don't think many are willing to concede. :)



So Cybermerc, PCEngine, Jvd - explain why if f was as big as you claim where the hell is the proof? Explain where the numbers went.
 
cybamerc said:
Perhaps so, but it's hard to make sense of Vince's delusional ramblings

No, I just assumed that you could figure some of this simplistic stuff out yourself. Appearently you're just inadequate, which is pathetic IMHO.

Jvd said:
Its funny vince that you can't argue a point. You can just troll people. Calling names is childish. Sony has a high percentage of failures in hardware. They never once admit it . They also wouldn't honor the warrenty . They claimed user error. I know and I have been personal affected by this.

I'm a troll? Ok then, I bet alot of people would rather see my "trollish" posts that present evidence and hypothesis than your comments like the one you just posted. You provide no empiracle or reproducable evidence, no statsistics, nothing. Just flame and your opinion.

And you call me a troll?

And I appologize for not "arguing my point" earlier by educating you in basic statistics and logic that I was doing back in 7th grade. I had far to high hopes for people like you three to make the "jump" to comprehension without someone holding your hand.
 
ChryZ:
Reports? I can't remember, that PSOne or PS2 had any major headlines like the X-Box CD scratching issues in Japan. Maybe you like to post some links, to back up your so claimed facts.
PSM, the long-running PlayStation-devoted magazine, carried a feature on 'The Five Most Significant Events in PlayStation History'. Among such notable achievements as the PS2's unveiling, the 'malfunctioning PlayStations' debacle ranked on that short list. I believe they summed it up with something like, 'The image of a PlayStation running upside-down will forever serve as a sad (if not amusing) reminder of the console's troubled manufacturing.'
 
Vince said:
cybamerc said:
Perhaps so, but it's hard to make sense of Vince's delusional ramblings

No, I just assumed that you could figure some of this simplistic stuff out yourself. Appearently you're just inadequate, which is pathetic IMHO.

Jvd said:
Its funny vince that you can't argue a point. You can just troll people. Calling names is childish. Sony has a high percentage of failures in hardware. They never once admit it . They also wouldn't honor the warrenty . They claimed user error. I know and I have been personal affected by this.

I'm a troll? Ok then, I bet alot of people would rather see my "trollish" posts that present evidence and hypothesis than your comments like the one you just posted. You provide no empiracle or reproducable evidence, no statsistics, nothing. Just flame and your opinion.

And you call me a troll?

And I appologize for not "arguing my point" earlier by educating you in basic statistics and logic that I was doing back in 7th grade. I had far to high hopes for people like you three to make the "jump" to comprehension without someone holding your hand.
Sony does not put out numbers on broken hardware. Its normaly thrown out and replaced or in some cases not replaced. Here is a question out of all the ps2s sold how many are sitting used at gamestops and ebxs that are included in sonys number yet are not in the hands of end users ? Tell me . To sony any system shiped is included in thier numbers. They don't care if the units no longer function or they were traded into a store. They just use the number shiped and use it for bragging rights. Or perhaps sony actually counts the used systems when sold again but do not subtract them when they are traded in. I do not know how sony reports numbers and how acurate they are. Do you know ? Do you work for sony keeping track of the ps2 userbase ? Your way of figureing things out is flawed. My sisters ps2 drive died (yes i opened it up and cleaned it and it still didn't work) So she went to the store and bought the broad band ps2 and 4 games with it. So how do u know how people buy replacement systems ? There is only one side that knows the numbers and its sony. Till they release numbers (which they never do) we will not know what the fail rate is. Nor will your numbers figure it out. For all we know the gamecube can have a fail rate of 1% and 20% of the userbase can be sitting on store shelves marked as used. Sony can have a 10% failure rate and 1% of the userbase sitting on store shelves marked as used. How will that skew your numbers vince when u take into account of the used market.
 
Vince said:
cybamerc said:
Perhaps so, but it's hard to make sense of Vince's delusional ramblings

No, I just assumed that you could figure some of this simplistic stuff out yourself. Appearently you're just inadequate, which is pathetic IMHO.

Jvd said:
Its funny vince that you can't argue a point. You can just troll people. Calling names is childish. Sony has a high percentage of failures in hardware. They never once admit it . They also wouldn't honor the warrenty . They claimed user error. I know and I have been personal affected by this.

I'm a troll? Ok then, I bet alot of people would rather see my "trollish" posts that present evidence and hypothesis than your comments like the one you just posted. You provide no empiracle or reproducable evidence, no statsistics, nothing. Just flame and your opinion.

And you call me a troll?

And I appologize for not "arguing my point" earlier by educating you in basic statistics and logic that I was doing back in 7th grade. I had far to high hopes for people like you three to make the "jump" to comprehension without someone holding your hand.
Oh there is vince on his high horse. Why don't u just go back to making snide one liners .
 
Lazy8s said:
I believe they summed it up with something like, 'The image of a PlayStation running upside-down will forever serve as a sad (if not amusing) reminder of the console's troubled manufacturing.'
Hm, I hoped for something more solid ... some links would be great, so that everybody could read it: hands on, black on white, different sources (CNN, Reuters or any console related site, reliable, unbiased), all on the same subject (mentioned above) ... TIA!

To keep this posting on-topic: I am looking forward to play Killzone on my old, but still working PS2.
 
1. My brand new Xbox of Christmas gets Dirty Disk errors on occasion and it also makes tiny little scratches on disks.

2. My PS2 get's DRE's and I have sent it in to Sony for a free fix.

No console is exempt from failures.
 
jvd said:
Oh there is vince on his high horse. Why don't u just go back to making snide one liners .

Ahh, why? Don't like my post? You're was nothing but talk... as usual.

But, anyways, remember you said this.
 
Vince said:
jvd said:
Oh there is vince on his high horse. Why don't u just go back to making snide one liners .

Ahh, why? Don't like my post? You're was nothing but talk... as usual.

But, anyways, remember you said this.
You ignored my post. Only went for the second one. Just like u .
 
jvd wrote:
What do you expect ? Am I not supposed to point out something in history that has happened twice. Once with the launch of the ps1 and once with the launch of the ps2.

And my PS2, bought on launch day, purrs like a kitten. Meanwhile, I'm on my second Xbox (console stopped loading levels in certain games) and may have to go for a third (disk tray sticks). So Sony isn't the only one vulnerable to hardware problems.

And anyway - you think Microsoft politely excludes defective Xboxes from its install numbers? I think not. Then why should Sony?

But more importantly than all of this, I'm surprised to see a mod contribute to the decay of a thread as you have. Not only are we not on topic, but the trolling and juvenile behavior we can really do without.

Kolgar
 
Cybamerc said:
GameCube and Xbox have lower tie ratios because they came out a year later. All in all the systems are fairly equal.
Except that they are not.
As all the very smart people in this thread have previously proven with tons and tons of hard evidence, statistical and otherwise :oops:, PS2s breakdown incredibly often, on average at least 50%.
The launch time was much worse of course as system was still less reliable, so probably not more then 30% units would stay functional.
In other words, the PS2 tie ratio for first year was indeed much higher then other two consoles, in fact around 12:1, maybe a little higher, and it's now holding at steady 14-15:1 at least, making it the all time record in history of video game hardware. 8) 8) 8) 8)
 
Lazy8s said:
ChryZ:
Reports? I can't remember, that PSOne or PS2 had any major headlines like the X-Box CD scratching issues in Japan. Maybe you like to post some links, to back up your so claimed facts.
PSM, the long-running PlayStation-devoted magazine, carried a feature on 'The Five Most Significant Events in PlayStation History'. Among such notable achievements as the PS2's unveiling, the 'malfunctioning PlayStations' debacle ranked on that short list. I believe they summed it up with something like, 'The image of a PlayStation running upside-down will forever serve as a sad (if not amusing) reminder of the console's troubled manufacturing.'

I also reaad an online news article about thousands of PS2s with warped disc trays or something that caused scratched discs. This was a few years ago, but I'm positive it wasn't from a forum.
 
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