Vince:
> ...Ohh, and PS2's Software-Hardware ratio is over 12:1.
You live in a fantasy world.
FY00:
PS2 hardware production shipments: 10.61 million units
PS2 software production shipments: 38.30 million units
FY01:
PS2 hardware production shipments: 18.07 million units
PS2 software production shipments: 121.80 million units
FY02:
PS2 hardware production shipments: 22.52 million units
PS2 software production shipments: 189.90 million units
Production tie ratio as of March 31, 2003: 6.84
US tie ratio as of August 2003: 7.07
> A Lower ratio due to even more hardware problems
GameCube and Xbox have lower tie ratios because they came out a year later. All in all the systems are fairly equal. That GameCube and Xbox should have more problems is another fantasy of yours.
> Explain how the "Mainstream" PS2 user buys 2X the number of games
> as the "hardercore" contingents found on the XBox/Cube.
That is easily explained: they don't.
GameCube hardware shipments as of March 31, 2003: 9,550,000
GameCube software shipments as of March 31, 2003: 60,510,000
Production tie ratio as of March 31, 2003: 6.34
US tie ratio as of August 2003: 5.77
xbox hardware shipments as of June 31, 2003: 9,400,000
Can't find an official source for software shipments but GameIndustry.biz claim a worldwide tie ratio of 5.1 as of June 31, 2003 which sounds reasonable.
US tie ratio as of August 2003: 5.78
> Just admit your full of poop; biased and sticky poop at that.
You are hardly one to talk.