As a developer how would you go about making a 3d game that people want to play even 15 years from now?
It seems with vidoe games being dependent on technology and graphics,that as soon as a few years passes and more realistic games come out,the older games seem less relevant.As opposed to a good book that lasts forever or even a good TV show or movie.
So in an industry where tehnology advances so quickly,how do you negate that inherent aging process?
It seems with vidoe games being dependent on technology and graphics,that as soon as a few years passes and more realistic games come out,the older games seem less relevant.As opposed to a good book that lasts forever or even a good TV show or movie.
So in an industry where tehnology advances so quickly,how do you negate that inherent aging process?